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Posts: 37 | Thanked: 21 times | Joined on Mar 2010
#11
Originally Posted by whaleyboy View Post
Funny you should mention the Amiga because the two designers of the Lynx (Dave Needle and R.J. Mical) were also part of the team that designed the Amiga, and the Amiga was used as the development platform for the Lynx I believe.
Yep, that rings a bell. I believe R.J. Mical also worked on the 3D0, and is involved with the PS3 at some level too nowadays? I might have a play with the emulator on the SDK when I've got some time if no one else is going to, but I don't really know a great deal about OpenGL so it may take me a while to achieve anything!
 
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#12
Originally Posted by whaleyboy View Post
Here's a link to the source code:
http://sdlemu.ngemu.com/handysdl.php
"The emulators on this page are CLOSED SOURCE until quoted otherwise. The emulators will stay closed source until the original developers have agreed that the sources may be distributed to the public. Don't e-mail use about sourcecode, no awnser will be given!"
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#13
KillListOfVideo games
or KLOV
http://en.wikipedia.org/wiki/Killer_List_of_Videogames

includes the atari game tempest
http://en.wikipedia.org/wiki/Tempest_%28arcade_game%29

I want tempest and there are ports of the emulators on that wiki page i just gave.
 
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#14
Originally Posted by smoku View Post
"The emulators on this page are CLOSED SOURCE until quoted otherwise. The emulators will stay closed source until the original developers have agreed that the sources may be distributed to the public. Don't e-mail use about sourcecode, no awnser will be given!"
Hi Smoku, as I said on an earlier post, sourcecode is available on the same site: http://www.xs4all.nl/~shalafi/handy_sdl-0.5-src.tar.bz2, although not sure this the most recent version.

OpenGL usage seems to be limited to 2d texturing, and there isn't a great deal of OpenGL code, although I'm not sure whether it will be trivial to port to GLES2?
 
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#15
Originally Posted by ishurmer View Post
Hi Smoku, as I said on an earlier post, sourcecode is available on the same site: http://www.xs4all.nl/~shalafi/handy_sdl-0.5-src.tar.bz2, although not sure this the most recent version.
It's not. Latest is 0.82.
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Posts: 37 | Thanked: 21 times | Joined on Mar 2010
#16
Originally Posted by ishurmer View Post
But confusingly it says:

Code:
Handy/SDL v0.5
--------------

* Ported the original Handy v0.95 WIN32 code to GCC;
The source code is timestamped 2008, whereas those original download links (on the first post) are timestamped 2001, so I can only assume they changed the numbering scheme at some point when producing the SDL version, and the source code is a more recent version...
Found the answer whilst going through the code:

Code:
//////////////////////////////////////////////////////////////////////////////
// Revision History:                                                        //
// -----------------                                                        //
//                                                                          //
// December 2005 :                                                          //
//  Since the 14th of April, the WIN32 of Handy (written by Keith Wilkins)  //
//  Handy has become OpenSource. Handy/SDL v0.82 R1 was based upon the old  //
//  v0.82 sources and was released closed source.                           //
//                                                                          //
//  Because of this event, the new Handy/SDL will be released as OpenSource //
//  but is rewritten from scratch because of lost sources (tm). The SDLemu  //
//  team has tried to bring Handy/SDL v0.1 with al the functions from the   //
//  closed source version.                                                  //
//////////////////////////////////////////////////////////////////////////////
So the source is definitely for a newer version than the closed source ones.

Last edited by ishurmer; 2010-07-14 at 14:54.
 

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#17
^ As above

Last edited by ishurmer; 2010-07-14 at 14:54. Reason: Duplicate Post
 
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#18
Oh. So it seems.
Handy was opened in 2004 with 0.90 version. And the OP link is for 2001 version.

So you might be right that 0.5 is newer. It's a confusing change though.
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Posts: 466 | Thanked: 418 times | Joined on Jan 2010
#19
If Handy can't / won't be ported for the N900, there is also Mednafen, which is a command line emulator for multiple game systems (including the Lynx) and has a GTK frontend written in python called mfe.

http://mednafen.sourceforge.net/

http://mednafenfe.sourceforge.net/

That's what I usually use to play Lynx games, because for a long time there weren't a version of Handy/SDL that I could get to work.

slaapliedje
 

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#20
Originally Posted by slaapliedje View Post
If Handy can't / won't be ported for the N900, there is also Mednafen, which is a command line emulator for multiple game systems (including the Lynx) and has a GTK frontend written in python called mfe.

http://mednafen.sourceforge.net/

http://mednafenfe.sourceforge.net/

That's what I usually use to play Lynx games, because for a long time there weren't a version of Handy/SDL that I could get to work.

slaapliedje
Interesting, this seemed to build from vanilla source on the SDK. I'll test it on my N900 shortly.
 
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