The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-07-29
, 16:54
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Posts: 27 |
Thanked: 6 times |
Joined on Dec 2009
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#92
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2010-07-30
, 04:20
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#93
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Hey there, installed the gui from the app manager, but does not work - looks like it's working then shuts down. I've yet to upgraqde to pr1.2, is this the problem?
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2010-07-30
, 11:28
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#94
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2010-07-30
, 18:09
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#95
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Something just occurred to me and I thought I'd jump on here and see what you think of it.
As is, the accelemymote joystick works being pushed 'harder' the more its tilted. How hard would it be to make it the longer its held in a direction the hard its pushed? This'd work really well for menus... and also to enable nudge style steering/movement in games. May not work for all games... but I'd love to see if it were at all practical.
Something like a second to reach full tilt and then straight back to 0 when origin is reached.
I find that no matter how much effort I put into modifying config I always end up over/understeering in games.
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2010-08-02
, 02:06
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Posts: 857 |
Thanked: 362 times |
Joined on Feb 2009
@ London
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#96
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2010-08-02
, 02:27
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#97
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This would be extra cool as a mouse emulator in debian or anywhere really
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2010-08-02
, 02:37
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#98
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It is touchy, isn't it? I thought the problem was that most joystick games i've tried are digital rather than analogy. If not, maybe it's a bug. In a truly analog game, i'd expect the deadzone to do nothing, and a slightly higher tilt to gradually turn. Did you try messing with the threshold, such as reducing it to 0?
An "acceleration" could be implemented, but i have my doubts it would get around the problem unless... maybe it would work to have a pseudo-analog mode that would oscillate the joystick events between neutral and tilt at a ratio based on the desired amplitude.
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2010-09-05
, 13:34
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Posts: 1 |
Thanked: 0 times |
Joined on Sep 2010
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#99
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2010-09-08
, 13:54
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#100
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Tags |
accelerometer, analog input, game controls, joystick, menu selection, mouse please, tilt |
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