Notices


Reply
Thread Tools
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1721
Originally Posted by tabris View Post
maybe ginge+pcsx is a solution for psx on n900 in the future
Or just a simple recompile of psx4pandora/pcsx for the N900 when it gets done with GPU accel.
 
Posts: 5 | Thanked: 0 times | Joined on Nov 2009
#1722
Originally Posted by Livinmalife View Post
q8phantom made a good guide, see the link below. Commands are on the second page:

http://q8phantom.webs.com/apps/blog/...-on-n900-maemo
thanks very good instruction
 
Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#1723
the version smoku ported is allready psx4pandora from zodttd but pcsx4all is from franxis and chui for wiz.... some people on this thread sayed that maybe the armv5 assembler cann not be executed by the cortex-a8.... so if thats true unless someone rewrites great parts of the emulator there wont be a port. someone should still just try to compile it for n900 and see if the armv5 assembler is a problem.
 
Posts: 80 | Thanked: 114 times | Joined on Dec 2009 @ Belgium
#1724
Is the source code allready available somewhere?
 
Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#1725
it will be available here soon i guess: http://www.talfi.net/gp32_franxis/
 

The Following User Says Thank You to tabris For This Useful Post:
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1726
Originally Posted by tabris View Post
it will be available here soon i guess: http://www.talfi.net/gp32_franxis/
Once it arrives, it will be a no-brainer to port it right?
 
Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#1727
Originally Posted by nax3000 View Post
Once it arrives, it will be a no-brainer to port it right?
only if the cortex-a8 can handle ARMv5 Assembler parts, if not they would have to be rewritten in ARMv7 Assembler.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1728
Originally Posted by tabris View Post
only if the cortex-a8 can handle ARMv5 Assembler parts, if not they would have to be rewritten in ARMv7 Assembler.
And in that scenario, how hard would that be?
 
Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#1729
ever written something in assembler?
it will be THAT hard only harder cause its complicated stuff and ARM assembler(wich is differrent from x86 assembler).

Last edited by tabris; 2010-08-17 at 14:42.
 
Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#1730
Originally Posted by tabris View Post
ever written something in assembler?
it will be THAT hard only harder cause its complicated stuff and ARM assembler(wich is differrent from x86 assembler).
Lol. Having written some stuff in assembler this post made me laugh. I liken writing stuff in assembler to talking to a very very stupid, but at the same time very pedantic person.
__________________
Class .. : Power Poster, Potential Coder
Humor .. : [*********] Alignment: Chaotic Evil
Patience : [***-------] Weapon(s): +2 Logic Mace
Agro ... : |*****-----] Relic(s) : G1, N900

 
Reply

Tags
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever

Thread Tools

 
Forum Jump


All times are GMT. The time now is 15:07.