Notices


Reply
Thread Tools
FRuMMaGe's Avatar
Posts: 330 | Thanked: 483 times | Joined on Dec 2010 @ Norwich, UK
#51
Originally Posted by epage View Post
I just pushed out 0.2.2 which includes the following:
  • Updating Player 2 keybindings
  • Code cleanup
  • Fixing the boss in level 15
  • Fixing the display glitches in paper mode
  • Adding back in the second player on all of the maps
Just tested the new version. All is well.

I suppose the only major changes I am capable of doing now is level design. Would be great to have 50+ levels
__________________
OMNOM: Pacman-like game now in extras-devel

fAircrack (Aircrack GUI): Point-and-click pwnage for your N900
Now with John the Ripper integration
 
epage's Avatar
Posts: 1,684 | Thanked: 1,562 times | Joined on Jun 2008 @ Austin, TX
#52
Originally Posted by FRuMMaGe View Post
Just tested the new version. All is well.

I suppose the only major changes I am capable of doing now is level design. Would be great to have 50+ levels
Was there nothing else you were planning on adding to the game logic or UI? I hope nothing I've changed or said is discouraging you from working on this.

I've been throwing around ideas for level designs (and game logic tweaks to spice things up) in the README (https://github.com/epage/omnom). If there is interest in some of those game ideas, maps could be made now and then later adapted as new logic is added.
__________________
770, n810, n900, Ideapad S10-3t
TheOneRing, DialCentral, Gonvert, Quicknote, Multilist, ejpi, nQa, Waters of Shiloah
Programming Blog
 
FRuMMaGe's Avatar
Posts: 330 | Thanked: 483 times | Joined on Dec 2010 @ Norwich, UK
#53
Well I have a few more ideas, but it's taken me months to get the game to where it was when I uploaded it, and I'm not sure how much further my python knowledge can take it.

I'll do what I can though

New ideas:

Multiple monster types per level
Some monster types split in 2 when attacked
Items to temporarily slow monsters
Introduce AI pathing to actively chase player
Custom key bindings
Multiple block types per level
Scrolling levels, so levels can be much bigger

Just the ones I can remember at the moment
__________________
OMNOM: Pacman-like game now in extras-devel

fAircrack (Aircrack GUI): Point-and-click pwnage for your N900
Now with John the Ripper integration

Last edited by FRuMMaGe; 2010-12-31 at 20:57.
 
Posts: 210 | Thanked: 37 times | Joined on Nov 2010
#54
its only me that cant start the game? it shows the initial screen, but the only button that i click an go to another screen is the setup, de rest dont do nothing. how i start to play? the game looks awesome!
 
epage's Avatar
Posts: 1,684 | Thanked: 1,562 times | Joined on Jun 2008 @ Austin, TX
#55
Originally Posted by amadeukaos View Post
its only me that cant start the game? it shows the initial screen, but the only button that i click an go to another screen is the setup, de rest dont do nothing. how i start to play? the game looks awesome!
Please include the version of Omnom and what device you have.

I just tried this 0.2.2 on my n900 and it worked. I might be missing a needed dep though.

Would you mind trying to launch from the command line? and reporting the test it outputs?
Code:
/opt/omnom/nom.py
I've been slowly experimenting with some UI changes which one day I hope to release
__________________
770, n810, n900, Ideapad S10-3t
TheOneRing, DialCentral, Gonvert, Quicknote, Multilist, ejpi, nQa, Waters of Shiloah
Programming Blog
 
Posts: 210 | Thanked: 37 times | Joined on Nov 2010
#56
Originally Posted by epage View Post
Please include the version of Omnom and what device you have.

I just tried this 0.2.2 on my n900 and it worked. I might be missing a needed dep though.

Would you mind trying to launch from the command line? and reporting the test it outputs?
Code:
/opt/omnom/nom.py
I've been slowly experimenting with some UI changes which one day I hope to release
Its the last version 0.2.2-0
and this is the log of me clicking repeated on the "levels"


/opt/omnom/nom.py
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 451, in doLvl1
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 467, in doLvl3
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 467, in doLvl3
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
Traceback (most recent call last):
File "/opt/omnom/nom.py", line 467, in doLvl3
nomMain().MainLoop()
File "/opt/omnom/nom.py", line 42, in __init__
pygame.mixer.init()
pygame.error: Could not open requested file
/opt/omnom $ /opt/omnom/nom.py


thanks!!
 
Posts: 210 | Thanked: 37 times | Joined on Nov 2010
#57
Maybe I have to install some python plugin?
 
epage's Avatar
Posts: 1,684 | Thanked: 1,562 times | Joined on Jun 2008 @ Austin, TX
#58
Originally Posted by amadeukaos View Post
Maybe I have to install some python plugin?
It looks like we aren't gracefully handling failure to gain access to play audio.
__________________
770, n810, n900, Ideapad S10-3t
TheOneRing, DialCentral, Gonvert, Quicknote, Multilist, ejpi, nQa, Waters of Shiloah
Programming Blog
 
Posts: 210 | Thanked: 37 times | Joined on Nov 2010
#59
Originally Posted by epage View Post
It looks like we aren't gracefully handling failure to gain access to play audio.
Any sugestion? Thanks!
 
epage's Avatar
Posts: 1,684 | Thanked: 1,562 times | Joined on Jun 2008 @ Austin, TX
#60
Originally Posted by amadeukaos View Post
Any sugestion? Thanks!
Well, hopefully tonight I'll get a build out that more gracefully handles this. As to why, i'll have to do some twiddling around.
__________________
770, n810, n900, Ideapad S10-3t
TheOneRing, DialCentral, Gonvert, Quicknote, Multilist, ejpi, nQa, Waters of Shiloah
Programming Blog
 
Reply

Thread Tools

 
Forum Jump


All times are GMT. The time now is 20:21.