Reply
Thread Tools
Posts: 249 | Thanked: 47 times | Joined on Apr 2010
#1
Ok, i'm completely new at this, so pardon me if i don't understand alot of things..

I want to compile the .tar from webos games into .deb format so that non-geek users can install the games right away.

Now i was able to install the games with the following method :

1. Extract the .ipk games
2. Put the .tar in home folder
3. run the following code
Code:
sudo gainroot
cd /
tar xvf /home/user/MyDocs/game.tar
cd /opt/preenv/usr/palm/applications/com.gameloft.app.realsoccer2010/gamefolder
chmod +rwx game
cd ..
desktopgen appinfo.json
Now i want to create the .deb file that runs above script.
Basically it's just processing the .tar file with a script that contains the code above.

So can anyone tell me the general idea to implement this?
I've set up maemo SDK under VMware player,

Then i run the scratchbox on X-terminal but idk what to do next..
i've been following this tutorial but i can't find what i want there ..

http://wiki.maemo.org/User:Jebba/Package_Building_HOWTO
 
Posts: 1,463 | Thanked: 1,916 times | Joined on Feb 2008 @ Edmonton, AB
#2
http://forums.debian.net/viewtopic.php?f=19&t=35697

i just searched for "building a debian package with no source"
it should be easy enough
 

The Following 2 Users Say Thank You to Creamy Goodness For This Useful Post:
Posts: 249 | Thanked: 47 times | Joined on Apr 2010
#3
Originally Posted by Creamy Goodness View Post
http://forums.debian.net/viewtopic.php?f=19&t=35697

i just searched for "building a debian package with no source"
it should be easy enough
thanks, but i can't find the method to create an executable file that tells the package what to do with the .tar after the unpacking process.. care to help me on that?

I want it to do all procedure i mentioned above..

Would it be possible to create a .sh file for this case?
 
Posts: 1,463 | Thanked: 1,916 times | Joined on Feb 2008 @ Edmonton, AB
#4
there should be one already called postinst inside the debian folder
it might say postinst.ex so you can rename it to remove the .ex if that is the case.
it should execute automatically when the deb is installed
 

The Following 4 Users Say Thank You to Creamy Goodness For This Useful Post:
Posts: 404 | Thanked: 186 times | Joined on Oct 2010 @ Dehradun,India
#5
which games are you trying to build?

Last edited by raaj13; 2011-01-25 at 05:11.
 
Reply

Tags
piracy, warez

Thread Tools

 
Forum Jump


All times are GMT. The time now is 02:29.