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2007-11-15
, 19:27
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#12
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2007-11-15
, 19:45
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#13
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The Following 2 Users Say Thank You to lardman For This Useful Post: | ||
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2007-11-15
, 20:09
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#14
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2007-11-15
, 20:23
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Posts: 474 |
Thanked: 30 times |
Joined on Jan 2006
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#15
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2007-11-16
, 09:59
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Posts: 5 |
Thanked: 0 times |
Joined on Nov 2007
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#16
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2007-11-16
, 10:07
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Posts: 5 |
Thanked: 0 times |
Joined on Nov 2007
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#17
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2007-11-16
, 18:09
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Posts: 3,841 |
Thanked: 1,079 times |
Joined on Nov 2006
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#18
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I thought the N800 had DMA (Dynamic Memory Architecture) just like all the other Symbian phones.
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2007-11-19
, 18:29
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Posts: 5 |
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Joined on Nov 2007
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#19
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2007-11-19
, 20:20
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Posts: 2,102 |
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Joined on Sep 2006
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#20
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The Following User Says Thank You to lardman For This Useful Post: | ||
If the powervr memory is in fact part of the standard RAM, there's no reason why its output can't be copied into the LCD controller framebuffer. This will still have the same bandwidth issues, but the point of the 3D hardware isn't to do more frames, it's to cut the cost of doing the 3D transforms on the data.