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2011-03-22
, 04:18
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Posts: 2,225 |
Thanked: 3,822 times |
Joined on Jun 2010
@ Florida
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#23
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2011-03-22
, 04:24
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Posts: 224 |
Thanked: 155 times |
Joined on Jan 2011
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#24
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Gnash has been talked about to death. If anyone tech savvy could contribute to Gnash that'd be great - but they're horribly legally cautious - their team is all people who NEVER used Adobe's Flash Player, at least so they claim.
- Edit -
And of course while Gnash's latest version - I hear - are actually rather nice at supporting flash 9, flash 10 support isn't exactly complete. But I'm looking forward to seeing what happens here. I just don't want to get my hopes up.
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2011-03-22
, 04:35
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Posts: 98 |
Thanked: 142 times |
Joined on Mar 2011
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#25
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dunno.. as3 is just flash 9, plus lightspark doesn't have any hardware acceleration via mplayer's ffmpeg like gnash..
if you previously tried to compile gnash on maemo and therefore have a dev environment, maybe you could join forces with the person above to see if you can get a hardware accelerated gnash going on the n900..
edit: i meant to say : 'maybe you could join forces with the person above to see if you can get a hardware accelerated gnash going on the n900.. pretty please'
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2011-03-22
, 04:54
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Posts: 224 |
Thanked: 155 times |
Joined on Jan 2011
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#26
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1. Lightspark's AS3 implementation is up to par with Flash 10's, I believe.
2. Lightspark has hardware acceleration through OpenGL.
3. Lightspark may possibly be slow on an N900 because it doesn't translate AS3 code into native ARM assembly as it does for X86, I haven't tested it.
4. Gnash alone has less compatibility than the bundled Flash 9 plugin. It's a fact and nothing can be done about it for now.
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2011-03-22
, 05:10
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Posts: 98 |
Thanked: 142 times |
Joined on Mar 2011
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#27
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2011-03-22
, 05:20
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Posts: 1,111 |
Thanked: 1,985 times |
Joined on Aug 2009
@ Åbo, Finland
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#28
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2011-03-22
, 05:30
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Posts: 224 |
Thanked: 155 times |
Joined on Jan 2011
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#29
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You can compile it to use gstreamer instead of ffmpeg if you want. Anyway, gnash works fine as a standalone player at least, but it's slower than the official player and the stuff I tried that doesn't work in official flash didn't work in gnash either. So from my experience there are no real benefits right now. I built against the latest from the git repository.
There seem to a fair amount of activity on gnash at least so perhaps it will be better in the future.
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2011-03-22
, 05:31
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Posts: 224 |
Thanked: 155 times |
Joined on Jan 2011
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#30
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I have an N900 arriving in the next couple days. When it arrives, I'll see what I can do about getting lightspark and gnash installed. If they play nicely and give equal or better support than the builtin flash 9 plugin, I'll package up some debs. The dev environment alone doesn't fully suit this.
if you previously tried to compile gnash on maemo and therefore have a dev environment, maybe you could join forces with the person above to see if you can get a hardware accelerated gnash going on the n900..
edit: i meant to say : 'maybe you could join forces with the person above to see if you can get a hardware accelerated gnash going on the n900.. pretty please'
Last edited by leetnoob; 2011-03-22 at 04:21.