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#101
Originally Posted by hopbeat View Post
@TA-t3:

-0 level for accelerometer (y-axis) is set upon start of application. Then the spot should follow the rotation correctly.
Sounds good!

Do you also feel it is needed for x-axis (left right)?
Not really. My accelerometer seems to be off by 8-9 degrees relative to the horisontal, but I don't really notice that while playing e.g. bounce evolution.
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#102
Anyone care to gather some sounds together? I have basic baaah (or whatever the English sheep do) when they are penned. It would be nice to have some various quiet baahs that could play randomly in the background. mp3 preferred (any others formats I will simply convert).

Thanks.
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#103
Current version moves the accelerometer blob more accurately now, but it doesn't seem to do much, if anything at all. The sheep all used to turn and follow the accel. blob, but now they ignore it. The temporary touch-blobs are really the only effective way for penning the sheep at the moment for me.
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#104
Someone said upthread that there's a website the supplies open source sounds. Or it may have been in the design thread. I'll see if I can find it. Baas would be good!
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#105
@qole, now the blob scares the sheep away and the power is reduced, so you need to get close to the sheep to influence it. It is more effective with touches, for me it is necessary to use both. I think it works fine, but give me feedback if it needs to be adjusted
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#106
Texrat suggested the sheep here: http://www.freesound.org/searchText.php

I'm not sure about the license: people who understand these legal things better than I might want to cast an eye. Great collection of baas, though.
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#107
hopbeat, the accelerometer blob works OK when far away, but when on top of a sheep, or when the sheep is against a side or corner, the blob is not effective (the sheep seems to back into the blob, instead of run away). The sheep should move very quickly away from the blob when it is very close to them, as if it were a loud dog nipping at their heels.

Other odd behaviours: The sheep tend to drift to the corners, the "penned" position seems to be too specific, and the sheep can move through the fences. I've had several sheep in the pens that are never registered as penned and then they somehow escape through one of the fences...
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#108
The game itself runs smooth but sheeps are stuck sometimes when they are to close to the green attractive points and they make a step forward and backwards all the time which is annoying.
 
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#109
Hello Herders,

a little news from our fields.
I have decided that this a good point to move our sheep from poc/prototype to a real application. This means that at the moment I'm rewriting and fixing most of the things. I have moved to Qt 4.6, it has some nice goodies for writing stuff like this (proper collisions detection, yeah!).

When I'm finished, we should have a simple but real game. It may take a while (this is my first Qt 'project', the development you see is my learning curve ) but I hope to be there next week. So stay tuned for sweet baahs.
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#110
It would make sense (and probably save a lot of headaches) to prevent the blob from going over sheep. If the user tries to press-place the blob on top of a sheep, just display a big X instead (which of course fades quickly)
Also, perhaps introduce a border around the edges of the play area where the blob can go but sheep can't, to help weed the out of corners
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