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Posts: 14 | Thanked: 1 time | Joined on Oct 2009
#1231
Originally Posted by Bazza View Post
So after Tuesday and Wednesday you will be remarrying and moving to either The Netherlands (although it would be nice for the underdogs Uruguay to win) or Germany (no offence to all from Spain but Germany are on fire).
Hum....yeah :P
 
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Posts: 733 | Thanked: 249 times | Joined on Jan 2010 @ UK
#1232
Originally Posted by sonic117 View Post
Hum....yeah :P
That bloody octopus predicts results better than me.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1233
Just to let you guys know:

The first update will be psx4iphone. The psx4all code has been massively updated to allow for PSP EBOOT formatted PSX games, CDDA music, and tons of compatibility fixes. It will run much faster too.
Next up will be gpSPhone, snes4iphone, and n64iphone. After that I will check with everyone to see what should be updated in which priority.
http://www.zodttd.com/wp/2010/07/what-i-am-working-on/

Is that the code you currently have smoku?
________
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Last edited by nax3000; 2011-03-18 at 13:25.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1234
Would love to be able to play PSP EBOOT formatted games as they have compression and junk removal. A dozen 50-100 mb files is better than a couple 700 MB games.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1235
Originally Posted by IzzehO View Post
Would love to be able to play PSP EBOOT formatted games as they have compression and junk removal. A dozen 50-100 mb files is better than a couple 700 MB games.
As far as I know you can create EBOOT files from PSX ISO/BIN+CUE files right? That would be very useful as all of the emulators I have installed have their own library.
________
Tigerblood

Last edited by nax3000; 2011-03-18 at 13:25.
 
Posts: 121 | Thanked: 40 times | Joined on Dec 2009 @ Tokyo, Japan
#1236
Are there any news about the PSX4ALL?
 
Posts: 4,556 | Thanked: 1,624 times | Joined on Dec 2007
#1237
Nope, smoku is still on his honeymoon.
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1238
OK. The new conception is a bit different.
I'm working on a separate maemo-games-launcher frontend for PSX4ALL that uses standalone CLI binary as backend.

So, the first part - the CLI backend is out.
http://maemo.org/packages/view/psx4m/

Code:
~ $ /usr/games/psx4m -h                                          
/usr/games/psx4m [options] [FILE]
	options:
	-h -help --help	This help
	-runcd		Runs CdRom
	-runcdbios	Runs CdRom Through Bios
	-hle		Use HLE
	-psxout		Enable stdout output
	-load STATENUM	Loads savestate STATENUM (1-5)
	-nosound	Disable sound
	-showfps	Show FPS
	-gpustats	Show GPU statistics
	-frameskip 0-8	Frame skipping ratio
	-ilace 0,1,3,7	Interlace lines
	FILE		CdRom file
Frontends form my emulators became very similiar, so I joined them into one "frontend generator" sources. Please be patient.
__________________
smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 

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Posts: 133 | Thanked: 17 times | Joined on May 2010
#1239
GO SMOKU!
you are our sunshine
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1240
Originally Posted by smoku View Post
OK. The new conception is a bit different.
I'm working on a separate maemo-games-launcher frontend for PSX4ALL that uses standalone CLI binary as backend.

So, the first part - the CLI backend is out.
http://maemo.org/packages/view/psx4m/

Code:
~ $ /usr/games/psx4m -h                                          
/usr/games/psx4m [options] [FILE]
	options:
	-h -help --help	This help
	-runcd		Runs CdRom
	-runcdbios	Runs CdRom Through Bios
	-hle		Use HLE
	-psxout		Enable stdout output
	-load STATENUM	Loads savestate STATENUM (1-5)
	-nosound	Disable sound
	-showfps	Show FPS
	-gpustats	Show GPU statistics
	-frameskip 0-8	Frame skipping ratio
	-ilace 0,1,3,7	Interlace lines
	FILE		CdRom file
Frontends form my emulators became very similiar, so I joined them into one "frontend generator" sources. Please be patient.
I think you already noticed but I'm going to to state the obvious anyway - it says "build failed" in the event type.
I'm no software engineer but I'm guessing this is bad
________
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Last edited by nax3000; 2011-03-18 at 13:29.
 

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