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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1261
Originally Posted by slai View Post
psx4m -runcdbios /home/user/MyDocs/Downloads/"Final Fantasy VII"/"Final Fantasy VII"/"Final Fantasy VII Disc 1"/"Final Fantasy VII Disc 1.bin"

psx4m -runcdbios "/home/user/MyDocs/Downloads/Final Fantasy VII/Final Fantasy VII/Final Fantasy VII Disc 1/Final Fantasy VII Disc 1.bin"

All these game this result: psx4m not found
On UNIX . (current directory) is not in your PATH by default, so you cannot run apps from your current directory just by typing the name.
So, you need to give a path "/usr/games/psx4m" or "./psx4m"
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Posts: 74 | Thanked: 16 times | Joined on Jan 2010 @ Ireland
#1262
I installed 4.1 from Smokus link
I get Segmatation faultl.

Smoku said
"HLE bios is broken in this release (segfaults), so you need bios in MyDocs."

bios file from where and where in MyDocs?

Last edited by bull81; 2010-07-18 at 15:34.
 
Posts: 658 | Thanked: 777 times | Joined on May 2010 @ Norway
#1263
Ah thanks to all three of you, didnt know the \ thing to work file/folder names with spaces in them, no idea where I got the "" concept from.

launched FF VII fine, however Im using a scandinavian n900 so the arrow pads are just two buttons (left and right) with up and down being alt versions of these keys, are the controls configurable?

Last edited by slai; 2010-07-18 at 15:36.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1264
Originally Posted by smoku View Post
This version of PSX4ALL does not support cycle multiplier.
For having the cycle multiplier off, Gran Turismo is quite impressive! Still not at fully playable speed but damn, that's some progress. Imagine this thing with an open gles 2.0 plugin it would probably run fullspeed with no hickups.

Speaking of which - pete hasn't replied to you has he? He is quite illusive. I'll try to get in touch with him and hopefully not get him annoyed.

Is there a plan B though? (besides coding it yourself from ground up which is probably not a viable option)
Is the code in the gles plguin for mupen64 useful?
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1265
Originally Posted by slai View Post
Ah thanks to all three of you, didnt know the \ thing to work file/folder names with spaces in them, no idea where I got the "" concept from.
You may use " to quote names on UNIX. And ' too.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1266
Originally Posted by nax3000 View Post
Speaking of which - pete hasn't replied to you has he? He is quite illusive. I'll try to get in touch with him and hopefully not get him annoyed.
No, he hadn't.

If we got OpenGL 2 plugin, getting it working using gl-wes-v2 should be a snap.

Is there a plan B though? (besides coding it yourself from ground up which is probably not a viable option)
Is the code in the gles plguin for mupen64 useful?
N64 uses different GPU chip than PSX.

To make matter worse PSX GPU chip is one of the first that hit the mass market and is very different what we got used to. I've been going through PEOPS plugin and seen very wierd use of OpenGL pipeline, with comments explaining that there is some heavy VooDoo going on here.
Withouth through knowledge (like Pete's) of the GPU internals it's impossible to rewrite this plugin.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#1267
it's my fault for sure but...when i install Psx4m i can't find any psx4m folder O_o . What's the problem?
 
Posts: 74 | Thanked: 16 times | Joined on Jan 2010 @ Ireland
#1268
Originally Posted by Nemesis82 View Post
it's my fault for sure but...when i install Psx4m i can't find any psx4m folder O_o . What's the problem?
/opt/usr/games/psx4m
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1269
Originally Posted by smoku View Post
No, he hadn't.

If we got OpenGL 2 plugin, getting it working using gl-wes-v2 should be a snap.



N64 uses different GPU chip than PSX.

To make matter worse PSX GPU chip is one of the first that hit the mass market and is very different what we got used to. I've been going through PEOPS plugin and seen very wierd use of OpenGL pipeline, with comments explaining that there is some heavy VooDoo going on here.
Withouth through knowledge (like Pete's) of the GPU internals it's impossible to rewrite this plugin.
I would really not stress about getting it to work. I'd say hold out and just borrow Pandora's source once they get it up and running. I posted this in another thread and managed to find the user who is working on it (allegedly): Tinnus.

http://www.gp32x.com/board/index.php?/user/7607-tinnus/

How far he has progressed I've no idea, and there is little information in his posts... but who knows.. he may pull a rabbit out of the hat :P

While I'm talking.. are there any plugins (probably not the correct term given they are hardcoded) that'll add gamepad/joystick support: I'd love added functionality with being able to use the PS3 Joystick for PS1 games.
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1270
I'm planning on reintroducing full DS support to PSX4ALL.
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