AgogData
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2011-06-06
, 00:46
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#1341
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2011-06-06
, 00:54
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Posts: 323 |
Thanked: 189 times |
Joined on Oct 2010
@ Brazil
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#1342
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2011-06-06
, 01:04
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#1343
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Is changing the keys still the same old way or it will alter some of the new stuff ?
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2011-06-06
, 01:18
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#1344
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2011-06-06
, 01:33
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Posts: 323 |
Thanked: 189 times |
Joined on Oct 2010
@ Brazil
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#1345
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2011-06-06
, 02:50
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#1346
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Bummer: Now I cannot change the framerate (as you said it wouldn't)... you said that now there's separate configs for each game? How do I access them? Or, how can I make one? Because here to "Try" to play Paper Mario it needs to be framerate 1 (0= black screen), and the other games, run fine/better with higher ones.
Thank you!
This applies to the GFX plugin:
For 0.0.5 you have two config files:
- The global configuration
gles2n64.conf
Settings in here affect all games. This file can be
opened and edited with Mupens 'Configuration' menu entry.
- The 'per game' configuration
gles2n64rom.conf
Settings in here affect only the respective game. Each
game 'inherits' the global settings from gles2n64.conf but
these options can override the settings in the global
configuration.
This file can only be opened externally (yet), there is no
GUI option to access it at the moment.
The Following 4 Users Say Thank You to IzzehO For This Useful Post: | ||
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2011-06-06
, 02:59
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Posts: 323 |
Thanked: 189 times |
Joined on Oct 2010
@ Brazil
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#1347
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2011-06-06
, 03:12
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Posts: 371 |
Thanked: 252 times |
Joined on Nov 2010
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#1348
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2011-06-06
, 10:12
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Posts: 88 |
Thanked: 84 times |
Joined on Apr 2010
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#1349
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2011-06-06
, 10:35
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Posts: 220 |
Thanked: 66 times |
Joined on Aug 2010
@ Melbourne, Australia
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#1350
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Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
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