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Posts: 64 | Thanked: 4 times | Joined on Nov 2009
#1361
It seems to works very good, i also hope smoku can grab 3D acceleration from that code.
 
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Posts: 89 | Thanked: 14 times | Joined on Nov 2009 @ London
#1362
Originally Posted by nax3000 View Post
So PSX4DROID is out.

http://www.engadget.com/2010/07/25/p...r-googlephone/

Any chance you can look at the code and port it, smoku? Is this thing even hardware accelerated?
they have much faster cpu's though if you temporarily overclock your n900 to 1150mhz you get similar speeds to them in the latest psx4m
 
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Posts: 334 | Thanked: 171 times | Joined on Dec 2009
#1363
You can also try running Android on the N900. It now has 3D acceleration, but you can't overclock right now.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1364
Originally Posted by nax3000 View Post
So PSX4DROID is out.
This is basically the same base code I am using for PSX4M.
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Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1365
Originally Posted by smoku View Post
This is basically the same base code I am using for PSX4M.
Oh. Is there a reason why the droid version works better? More optimization for the qualcomm CPU? I mean, the N900 can do 1ghz but it's still not going to be as fast.
 
Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#1366
Originally Posted by nax3000 View Post
Oh. Is there a reason why the droid version works better? More optimization for the qualcomm CPU? I mean, the N900 can do 1ghz but it's still not going to be as fast.
My ridge racer runs only slightly slower than the demo in that video - so I don't think there is much between them

I feel sure when cycle multiplier is back then we will see very close to performance.
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Last edited by Bratag; 2010-07-26 at 14:48.
 
Posts: 108 | Thanked: 8 times | Joined on Jun 2010
#1367
How do we turn the sound off
As I always presumed if the sound was off the game would run easier

Also

The emulated game has a white background around it.
How do I change this to black?? or simply stretch emulated game


Thanks :-)
 
Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#1368
Originally Posted by Jay92 View Post
How do we turn the sound off
As I always presumed if the sound was off the game would run easier

Also

The emulated game has a white background around it.
How do I change this to black?? or simply stretch emulated game


Thanks :-)
I could be wrong - but I do not believe the current version allows either of those.
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1369
Originally Posted by Jay92 View Post
The emulated game has a white background around it.
How do I change this to black?? or simply stretch emulated game
Do you use some white theme?
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Posts: 90 | Thanked: 29 times | Joined on Dec 2009
#1370
Originally Posted by smoku View Post
This is basically the same base code I am using for PSX4M.
Oh, than you should have a look if there are the same bugs inside.

- The PSX4Driod port didn't support the L2/R2 Buttons.
- Tony Hawk 2 has problems with textures.
- There is the same graphic bug with Oddworld, you have fixed already in your former PSX4All port.
- and some other little things, like missing cofigurations like cycle multiplier and frameskip.

It's fast and on some games the sound output is realy OK,

The N900, overclocked @ 1150 and psx4all has nearly the same speed and you can even use an PS3 pad.

Hope Zodttd is as fast as you in bugfixing.

Last edited by scorpio16v; 2010-07-26 at 15:35.
 
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