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Posts: 146 | Thanked: 54 times | Joined on Apr 2010 @ Switzerland
#131
Does that mean, we get a better performance? sweet.
Also can you implement a way to save games? That would be awesome.
 
Posts: 268 | Thanked: 1,053 times | Joined on May 2010 @ The Netherlands
#132
Originally Posted by javispedro View Post
Ok I uploaded updated source tarballs in the usual place http://depot.javispedro.com/nit/64/ , the mupen64 one [1] contains both source and binaries (including gles2n64.so).

[1] http://depot.javispedro.com/nit/64/m...0100627.tar.gz

"Port" notes:
- gles2n64 uses SDL-GLES: "apt-get install libsdl-gles1.2-1"
- it does not care about whatever resolution you put in there, and always uses fullscreen. it does care about the framebuffer resolution, so you can scale.
Thank you for your time to recompile Mupen64plus, really appreciate it.

-iDont
 

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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#133
Originally Posted by javispedro View Post
Anything you'd like before I upload binaries? (special plugin settings, compiler optimizations to test... ? ).
That's awesome! Very happy you've gotten around to it.

Just ensure blight is still in there.... as Pandora is still not using it (as I don't believe they have libsdl ported)... it's far more open than the one developed for Pandora. Also any chance you could give a go at compiling their GUI (if its at all available... I couldn't seem to find it) and it isn't at all difficult.

I'd also love for you to post up what you've done (in as advanced terms as you like), as the few others that have tried this couldn't get passed the OpenGL dependecies without getting errors (See page ?3? of the thread). That way someone else may be willing to tackle the job of packaging it and adding a GUI.

Originally Posted by javispedro View Post
Oh, wow. Seems that there's a regression in today's gles2n64, cause I got yesterday's (revision 16) and now there is a noticeable speed bump (mario64 bowser's battle demo gets + ~5fps).

Also with today's I get graphical corruption in zelda textures.
I'd say grab the version of the same date of the latest release on Pandora site. Reading some of the developer information it seems he tries different things on different days. Also seems a lot of what he is currently doing is game compatibility. Not so much framerate (and performance in general) increase (although Pandora forums claim a lot of it). There are videos of Perfect Dark (slow), Mario Tennis and Super Smash Bros... all of which crash on the current version.

Originally Posted by slartibartfass View Post
No, regular saving doesn't work, at least not in oot.
Because you need to enable the memory pack in blight_input I believe.
 

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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#134
Originally Posted by javispedro View Post
Ok I uploaded updated source tarballs in the usual place http://depot.javispedro.com/nit/64/ , the mupen64 one [1] contains both source and binaries (including gles2n64.so).

[1] http://depot.javispedro.com/nit/64/m...0100627.tar.gz

"Port" notes:
- gles2n64 uses SDL-GLES: "apt-get install libsdl-gles1.2-1"
- it does not care about whatever resolution you put in there, and always uses fullscreen. it does care about the framebuffer resolution, so you can scale.
Awesome.. thanks a lot! Are the config files still the defaults? or with gles2n64 and blight_input? I'd check but am on 56kb modem :P

Also any objection to repacking with adjusted configs and with me hosting it?
 

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Posts: 146 | Thanked: 54 times | Joined on Apr 2010 @ Switzerland
#135
Ok, I'll give it a try.

For the new version javispedro posted, do I need to download the .tar.gz with wget and then do same as before? Or must I do somerhing else, if yes, what?

thanks
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#136
Originally Posted by slartibartfass View Post
Ok, I'll give it a try.

For the new version javispedro posted, do I need to download the .tar.gz with wget and then do same as before? Or must I do somerhing else, if yes, what?

thanks
Config files are reverted to the default... give me a little bit to try it out and I'll update with the modified configs.
 

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Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#137
So what are the chances of someone compiling all of this in a nice little generic GUI (like the one in drnoksnes, picodrive etc)? Is it really time consuming? I wish I knew how to do that; I would've have made one...
________
Pissing porn

Last edited by nax3000; 2011-03-18 at 13:22.
 
Posts: 24 | Thanked: 1 time | Joined on Apr 2010 @ UK
#138
Originally Posted by IzzehO View Post
Config files are reverted to the default... give me a little bit to try it out and I'll update with the modified configs.
thanks im really not enjoying zelda oot without a ps3 link... shame i have an xbox!!! take it their is no way of linking a xbox controller?
 
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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#139
Originally Posted by IzzehO View Post
Just ensure blight is still in there.... as Pandora is still not using it (as I don't believe they have libsdl ported)... it's far more open than the one developed for Pandora.
Blight is built .

Originally Posted by IzzehO View Post
Also any chance you could give a go at compiling their GUI (if its at all available... I couldn't seem to find it) and it isn't at all difficult.
Yes, will try -- I just disable it because I initially planned to do a drnoksnes-style GUI (separate process et al).

Originally Posted by IzzehO View Post
I'd also love for you to post up what you've done (in as advanced terms as you like), as the few others that have tried this couldn't get passed the OpenGL dependecies without getting errors (See page ?3? of the thread). That way someone else may be willing to tackle the job of packaging it and adding a GUI.
For convenience I've uploaded both patches to http://depot.javispedro.com/nit/64/patches/ .
Basically,
- For gles2n64: removing Win32isms from Makefile, use SDL-GLES instead of bare EGL (which gets me stuff like proper Hildon fullscreening for free).
- For mupen64plus-arm: disable GL plugins & libs in Makefile, created stubs for screenshots and osd stuff (which depends on OpenGL, so they are disabled), handle scratchbox's `uname -m` being "arm".


Originally Posted by IzzehO View Post
I'd say grab the version of the same date of the latest release on Pandora site.
For reference, this is 20100627's mupen64 from Ari, and rev 16 of the gles2n64 plugin.
 

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Posts: 146 | Thanked: 54 times | Joined on Apr 2010 @ Switzerland
#140
I have a little problem with the PS3 controller. It worrks fine on the browser and stuff, but when I want to play Super Mario 64 it say "no controller" on the game's starting screen.

I replaced the .conf with:
Code:
mv blight_input.conf blight_input.conf2
But when I open the .conf2 in leafpad, it looks exactly like the other.
 
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