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2010-07-04
, 13:16
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Posts: 268 |
Thanked: 1,053 times |
Joined on May 2010
@ The Netherlands
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#132
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Ok I uploaded updated source tarballs in the usual place http://depot.javispedro.com/nit/64/ , the mupen64 one [1] contains both source and binaries (including gles2n64.so).
[1] http://depot.javispedro.com/nit/64/m...0100627.tar.gz
"Port" notes:
- gles2n64 uses SDL-GLES: "apt-get install libsdl-gles1.2-1"
- it does not care about whatever resolution you put in there, and always uses fullscreen. it does care about the framebuffer resolution, so you can scale.
The Following User Says Thank You to iDont For This Useful Post: | ||
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2010-07-04
, 13:17
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#133
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Anything you'd like before I upload binaries? (special plugin settings, compiler optimizations to test... ? ).
Oh, wow. Seems that there's a regression in today's gles2n64, cause I got yesterday's (revision 16) and now there is a noticeable speed bump (mario64 bowser's battle demo gets + ~5fps).
Also with today's I get graphical corruption in zelda textures.
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2010-07-04
, 13:19
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#134
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Ok I uploaded updated source tarballs in the usual place http://depot.javispedro.com/nit/64/ , the mupen64 one [1] contains both source and binaries (including gles2n64.so).
[1] http://depot.javispedro.com/nit/64/m...0100627.tar.gz
"Port" notes:
- gles2n64 uses SDL-GLES: "apt-get install libsdl-gles1.2-1"
- it does not care about whatever resolution you put in there, and always uses fullscreen. it does care about the framebuffer resolution, so you can scale.
The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-07-04
, 13:24
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Posts: 146 |
Thanked: 54 times |
Joined on Apr 2010
@ Switzerland
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#135
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2010-07-04
, 13:35
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#136
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The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-07-04
, 13:47
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#137
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2010-07-04
, 13:55
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Posts: 24 |
Thanked: 1 time |
Joined on Apr 2010
@ UK
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#138
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2010-07-04
, 14:33
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#139
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Just ensure blight is still in there.... as Pandora is still not using it (as I don't believe they have libsdl ported)... it's far more open than the one developed for Pandora.
Also any chance you could give a go at compiling their GUI (if its at all available... I couldn't seem to find it) and it isn't at all difficult.
I'd also love for you to post up what you've done (in as advanced terms as you like), as the few others that have tried this couldn't get passed the OpenGL dependecies without getting errors (See page ?3? of the thread). That way someone else may be willing to tackle the job of packaging it and adding a GUI.
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2010-07-04
, 15:08
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Posts: 146 |
Thanked: 54 times |
Joined on Apr 2010
@ Switzerland
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#140
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mv blight_input.conf blight_input.conf2
Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
Thread Tools | |
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Also can you implement a way to save games? That would be awesome.