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Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#141
Hehe, indeed they won't bite. They are really nice guys!

IIRC it's not an image, just type "vcmi" (the project name). No need to register anyways, you could just post as a guest...
 
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#142
Originally Posted by 0x47 View Post
Hehe, indeed they won't bite. They are really nice guys!

IIRC it's not an image, just type "vcmi" (the project name). No need to register anyways, you could just post as a guest...
I've just discovered the code lol .

Post posted
 
Posts: 470 | Thanked: 173 times | Joined on Oct 2009 @ Melb
#143
i'd just like to say i'm happy..



 
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#144
Now we have a reason to: 16bpp support is working! Still a small workaround involved, but hey...

Those who can should get their asses up and help where possible to get this thing running at vcmi.eu (BTW: Even suggesting and testing is help!)

Last edited by 0x47; 2010-08-20 at 23:56. Reason: typo
 

The Following 3 Users Say Thank You to 0x47 For This Useful Post:
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#145
Hit them ...

http://forum.vcmi.eu/viewtopic.php?p=5039#5039

http://forum.vcmi.eu/viewtopic.php?t...r=asc&start=15


... where it hurts the most (not really but i thought that it would be a cool line :P)

Come on, help us
 
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#146
0x47, could you post the current build/deb that is "working"? i manage to play the vcmi in 800x480 with Zamolxis alternative and with the keyboard shortcuts was playable(in vcmi 8.1 it crashed when entered in a battle), so we could be a beta tester(kinda ),please?

Thanks again for this
 
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#147
SSLMM, I would if you told me how to make it run on the N900. It works in the SDK (with a 800x600 Xephyr), but not on the real 800x480 screen of the N900.

After you entered a game it's 800x480, true, but you're not gonna get there? :/
 
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#148
Originally Posted by 0x47 View Post
SSLMM, I would if you told me how to make it run on the N900. It works in the SDK (with a 800x600 Xephyr), but not on the real 800x480 screen of the N900.

After you entered a game it's 800x480, true, but you're not gonna get there? :/

Keyboard shortcuts

Press "N" and "S" to go to the "single map" screen and then "B" to Begin the game.

The game on N900 works in 800x600 but have the screen cut in the upper and bottom right? if so, then with these keyboard shortcuts we could enter in the game.
But if the game just crashes in the menu then we just have to wait :/
 
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#149
UHH,something i've noticed now. In vcmi, try to enter in a map, and then return to the main menu, with the Zamolxis alernate Config . The menu now is in 800x480 ...well...kinda. the "Exit Game" button is missing,but in n900 we really dont need it.And that button is still in the range of the mouse, so even if we cant see him clearly,it is usable. Isn't something we could take from this? :P

I'm going to post this in vcmi forum

Last edited by SSLMM; 2010-08-21 at 12:43.
 
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#150
It works, but not in fullscreen (settings.txt). Do you really think this is worth it? I mean it should at least work in fullscreen, so that the ingame screen is fully visible (don't care for the menu).

Did you notice how incredible slow the game is in windowed mode? That's not even close to usable... Let's wait for the 800x480 menu and I'll upload the .debs in no time.

I don't know if the "going back to main menu" thing is usable. This should be considered by the devs...
 
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