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2009-03-15
, 20:56
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#152
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mikkov: Interesting how the drop-down menu looks mis-aligned, and "Find and Replace" goes outside the button. I wonder why?
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2009-03-15
, 21:13
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#153
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I still hope what we're seeing isn't it but something hastily put together to make a public alpha possible at all without revealing even a tiny bit of the final UI.
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2009-03-15
, 22:16
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#154
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I wonder whether the it you are missing is caused for that or is it really because the Maemo 5 UI is not matching your expectations.
- Optimized application UI: what you get squeezing the new UI elements following the guidelines (that will be released as soon as they are ready, not yet). We haven't seen anything yet, but Hildon is alrady providing all the elements for the developers willing to give it a try.
- Legacy application UI: all the elements kept to ease the compatibility between Diablo & Linux desktop apps. And this is what all these straight recompiles are using.
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2009-03-15
, 22:47
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#155
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2009-03-15
, 23:10
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#156
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Whats going to be interesting indeed is what we can achieve with clutter itself.
The video vdvsx posted gives a glimpse of this with the system UI (which was totally lost on me until today)
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2009-03-16
, 16:18
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#157
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I'm of course very much biased, but I think that the new dialogs and notes look ... much better than the old ones, on the final hardware.
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2009-03-16
, 16:26
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Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
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#158
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I wonder whether the it you are missing is caused for that or is it really because the Maemo 5 UI is not matching your expectations. If the latter, can you describe your expectations?
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2009-03-16
, 17:38
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Posts: 397 |
Thanked: 227 times |
Joined on May 2007
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#159
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Well, aesthetically I would consider vertical text to be a disaster, especially when there would be more than one button on that area. It is not a scalable solution anyway.
You don't want to do a design where the total width of the available content area on the left would depend on the amount of buttons on the right (where each new button would make the available area slightly narrower). There can be cases where the content presentation on the left is the same for multiple dialogs, possibly with different amount of buttons on the right.
This SDK represents the first *public* alpha release of the Maemo 5 UI, but such UI has gone through an extensive period of development and testing, including user testing and specific usability testing. Briefly said, regular users were happy.
Does this mean that the doors for feedback are closed? Of course not, but this doesn't mean that we will automatically accept the conclusions made in this thread based on (screenshots of) straight Diablo / Linux desktop ports in an SDK. ragnar and I are providing arguments about why we think the changes are good.
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2009-03-16
, 18:11
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#160
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Happy with the Alpha UI that we see now, or with a mock up of the *final UI* installed on the next device?
That's a very important question, because I don't think that they would be happy if they had to use the UI as we see it now. That's why some of us here are not happy.
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Well but that's all we have! Give us a mock up of the "final UI", give us an inside how the new device would look like, be designed and used (with both hands, with thumbs and a hw keyboard, with eye tracking, accelerometer navigation, mind reading), give us some example apps that are designed specifically with Fremantle in mind.
That's the only way you can get meaningful feedback. We can't be of help if we don't have enough information. But like I said, I'm not really sure that nokia wants such feedback from us.
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fremantle |
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Dialog button position/layout changed
https://bugs.maemo.org/show_bug.cgi?id=4183
This SDK represents the first *public* alpha release of the Maemo 5 UI, but such UI has gone through an extensive period of development and testing, including user testing and specific usability testing. Briefly said, regular users were happy.
Does this mean that the doors for feedback are closed? Of course not, but this doesn't mean that we will automatically accept the conclusions made in this thread based on (screenshots of) straight Diablo / Linux desktop ports in an SDK. ragnar and I are providing arguments about why we think the changes are good.
And you must realize that you are not regular users either. Of course Till misses a Cancel button. He wrote the code for that!
http://maemo.org/profile/view/qgil/ + http://qt-project.org