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2009-11-25
, 18:36
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#152
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2009-11-25
, 18:54
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Posts: 1,070 |
Thanked: 1,604 times |
Joined on Sep 2008
@ Helsinki
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#153
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Ah. I was indeed thinking in Blue... Are you sure that can't be squeezed in UX improvements?
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2009-11-26
, 10:14
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#154
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2009-11-26
, 13:02
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Posts: 696 |
Thanked: 1,012 times |
Joined on Mar 2006
@ Asturies, Spain
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#155
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2009-11-26
, 15:14
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#156
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2009-11-26
, 15:19
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Posts: 1,070 |
Thanked: 1,604 times |
Joined on Sep 2008
@ Helsinki
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#157
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2009-11-26
, 15:20
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#158
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2009-11-26
, 15:22
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Posts: 1,070 |
Thanked: 1,604 times |
Joined on Sep 2008
@ Helsinki
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#159
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2009-11-26
, 15:38
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#160
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My intentions are for a small Pexeso-like game (you like chess games, I like concentration games ) with multiplayers functionality and other cool stuff, this is mostly in planning mode (for a long time), but I think with some help from the UX people this can be shiny and unique .
But as I said feel free to put other project in more advanced state in this slot, I probably can bug the UX people during the weekend .
Valério Valério
www.valeriovalerio.org