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Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#1601
Still wondering if there is a way to remap keyboard controls in psx4m. Anyone?
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Posts: 230 | Thanked: 39 times | Joined on Jun 2010
#1602
i dont think its possible right now,
 
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#1603
atm theres no GUI, so theres no simple way to do it, if any.........
 
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Posts: 47 | Thanked: 6 times | Joined on Mar 2010 @ Antipodes
#1604
has anyone got colin mcrae rally 1 or 2 working?
 
Posts: 186 | Thanked: 79 times | Joined on Feb 2010
#1605
Originally Posted by Kevstacey View Post
just overclocked to 900mhz

been playin abes oddyssey and crash bandicoot, both at full speed with sound

also been able to save my games

cyclemultiplier set to 3 or 4
framskip set on 3
Can you play with such parameters @ 750-850mhz?

When i set cycle multiplier above 3, there is no funny red fox/tasman devil/whatever at the start of the game (i can see the scennery) and when I'm trying to move invisible creature game crashes.

For me it is working better without cyclemultiplier at all.
 
Posts: 75 | Thanked: 12 times | Joined on Jul 2010 @ Finland
#1606
Originally Posted by beli View Post
For the impatient ones... I created an own build of smoku's psx4m sources with:
- I,K,J,L buttons as gamepad instead of arrow keys for people like me with only 2 arrow buttons.
- Cycle multiplier of 5 to boost performance a bit.

Get it here
Change the keys by yourself for PS3 DS/GG,
or ask this guy..?
 
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Posts: 1,187 | Thanked: 816 times | Joined on Apr 2010 @ Australia
#1607
Does this have 3D acceleration (use N900 3d hardware) or is it still just CPU power?
Thanks, I'm just behind the times.
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Posts: 64 | Thanked: 4 times | Joined on Nov 2009
#1608
cpu power... in the meantime i buyed a wiimote...
 
Posts: 80 | Thanked: 114 times | Joined on Dec 2009 @ Belgium
#1609
Originally Posted by Bratag View Post
Still wondering if there is a way to remap keyboard controls in psx4m. Anyone?
If you have programming experience you can by checking out smoku's sources, change them in there and build it yourself. (The file to change is http://github.com/smokku/psx4m/blob/...maemo/hildon.c)

Else you'll have to wait for a new version...

Last edited by beli; 2010-08-09 at 12:06.
 
Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#1610
Originally Posted by beli View Post
If you have programming experience you can by checking out smoku's sources, change them in there and build it yourself. (The file to change is http://github.com/smokku/psx4m/blob/...maemo/hildon.c)

Else you'll have to wait for a new version...
I do - but rather than changing the hard coded keys I think I might take a shot at reading them from a config - I will let you know how I get on.
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