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2010-08-09
, 00:53
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Posts: 230 |
Thanked: 39 times |
Joined on Jun 2010
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#1602
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2010-08-09
, 00:59
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#1603
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2010-08-09
, 01:24
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Posts: 47 |
Thanked: 6 times |
Joined on Mar 2010
@ Antipodes
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#1604
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2010-08-09
, 07:13
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Posts: 186 |
Thanked: 79 times |
Joined on Feb 2010
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#1605
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just overclocked to 900mhz
been playin abes oddyssey and crash bandicoot, both at full speed with sound
also been able to save my games
cyclemultiplier set to 3 or 4
framskip set on 3
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2010-08-09
, 07:52
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Posts: 75 |
Thanked: 12 times |
Joined on Jul 2010
@ Finland
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#1606
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For the impatient ones... I created an own build of smoku's psx4m sources with:
- I,K,J,L buttons as gamepad instead of arrow keys for people like me with only 2 arrow buttons.
- Cycle multiplier of 5 to boost performance a bit.
Get it here
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2010-08-09
, 08:38
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Posts: 1,187 |
Thanked: 816 times |
Joined on Apr 2010
@ Australia
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#1607
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2010-08-09
, 11:48
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Posts: 64 |
Thanked: 4 times |
Joined on Nov 2009
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#1608
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2010-08-09
, 12:04
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Posts: 80 |
Thanked: 114 times |
Joined on Dec 2009
@ Belgium
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#1609
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Still wondering if there is a way to remap keyboard controls in psx4m. Anyone?
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2010-08-09
, 13:12
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#1610
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If you have programming experience you can by checking out smoku's sources, change them in there and build it yourself. (The file to change is http://github.com/smokku/psx4m/blob/...maemo/hildon.c)
Else you'll have to wait for a new version...
Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
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Class .. : Power Poster, Potential Coder
Humor .. : [*********] Alignment: Chaotic Evil
Patience : [***-------] Weapon(s): +2 Logic Mace
Agro ... : |*****-----] Relic(s) : G1, N900