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Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1611
Hey uh.. I really don't want to nag but.. smoku, how's the GPU plugin you said you're working on from (almost) scratch coming along?
 
Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#1612
Still wondering if there is a way to remap keyboard controls in psx4m. Anyone?
Be patient and wait for GUI - it's my advice You can always use psx4all for that time. It's pretty good already.

smoku, how's the GPU plugin you said you're working on from (almost) scratch coming along?
Yea smoku give us a little update. I can't live without your posts
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#1613
Originally Posted by hardkorek View Post
Can you play with such parameters @ 750-850mhz?

When i set cycle multiplier above 3, there is no funny red fox/tasman devil/whatever at the start of the game (i can see the scennery) and when I'm trying to move invisible creature game crashes.

For me it is working better without cyclemultiplier at all.
yeah should still work at 750-850mhz

are you using psx4all or psx4m?
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#1614
the gpu plugin is gonna make this emulator just about complete i reckon

I have had various games running full speed with full speech in cutscenes aswell as full sound. Resident Evil is full speed and plays great although speech in that is a bit jerky but you can clearly make out what the characters are saying. Can't get rayman running tho, has anyone had any joy?
 
Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#1615
In FFVII battle scene slowed down in 0.4.2 or it's only my issue?
settings:
Frameskip 1
cyclemult 2
sound on
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#1616
what file exensions does psx4m pick up?
i got .img files to work but i cant get .bin or .cue to work
 

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Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#1617
Originally Posted by Magik View Post
In FFVII battle scene slowed down in 0.4.2 or it's only my issue?
settings:
Frameskip 1
cyclemult 2
sound on
Try using frameskip 7. Its really smooth
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#1618
Ive ran both .img and .bin files on psx4m. You can deleted the cue file as it is not needed
 

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Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#1619
Try using frameskip 7. Its really smooth
Doesn't really help The battle is still lagging. No matter what number of frameskip I use. I will try diffrent options(with cyclemult) later.

On 0.4.2 version the submarine bug still appears?
 
Posts: 37 | Thanked: 3 times | Joined on Jan 2010 @ Spain
#1620
Hi all, i was installed the 0.42 (the last) and the game run ok, but i game a problem with the "medieval2", after -runcd this say in the last text : SEGMENTATION FAULT

and the other question is : how can change for default in all games frameskip and cycle multiplier for the max? this is for dont write in every game "-frameskip 8" etc,

ty all!
 
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