Posts: 22 | Thanked: 0 times | Joined on Jan 2012
#161
so elemental what will u add in the next update ?
 
Posts: 314 | Thanked: 567 times | Joined on Oct 2011
#162
Originally Posted by tachi View Post
so elemental what will u add in the next update ?
First major thing is "Advanced Launch" page where you can customize the emulation before it is even started. It is really needed for BIOS selection, PAL/NTSC and many others like memory size, recompiler/interpreter selection. When these settings varies between saved states it makes these states incompatible though. Many things in the core library was changed in order to make it. For now only NES emulation will benefit from it (explained why later). But of course every emulation will get their own settings in the future.

Many customizations for touch screen:
- buttons are back - harmattan styled (as an option)
- grid (like in the image at wiki, as an option)
- haptic feedback
- fancy look of settings - provides the same view of buttons and grid as in the emulation, so you can easly customize it to your needs
- configurable d-pad and right buttons area size
- configurable diagonal area size
- l2/r2 in psx

I have started with NES when it comes to improving quality and performance of emulation. I know you would see others to be improved but I needed easy one to start with "Advanced Launch" functionality:
- APU replaced (partially done)
- recompiler (partially done)
- PAL timings correction
- 6502 cpu interrupts timing fixed
- mapper 5 glitches fixed
- pal/ntsc switch
- more settings (partially done)
With the recompiler and new apu added it will be blazing fast and sound glitches will be no more in the NES emulation.

TODO:
- finish NES APU rewrite
- finish NES CPU recompiler
- finish some minor things and add couple of settings to nes emulation
- add states browser where you can see how much space they takes, you will be able to run the game directly from the state, ability to backup and restore all states, and most importantly state converter will be added, so you will not worry about current states. I think you would really like this feature
- script for faster sixaxis configuration
- and few others ...

Many small things improved, like: emulation and settings in one view -> no more floating windows, improved quality of rendered icons that goes to home screen, bug in gba config parsing - fixed -will make some games more playable or make them able to run at all, many optimizations, .....

And I must tell you that I am targeting PR1.2 now.

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Posts: 66 | Thanked: 57 times | Joined on Feb 2012 @ Pretoria, South Africa
#163
Not sure if this has been mentioned before but if you have created a shortcut to one of your ROM's on the homescreen the only way I found to delete it is by going to /home/user/.local/share/applications and deleting it from there.

@elemental thank you for this amazing application. I'm not sure how your time constraints are but you might want to consider giving the user an option to manage/delete the shortcuts created.
 
Posts: 314 | Thanked: 567 times | Joined on Oct 2011
#164
Originally Posted by Nosph3ratu View Post
Not sure if this has been mentioned before but if you have created a shortcut to one of your ROM's on the homescreen the only way I found to delete it is by going to /home/user/.local/share/applications and deleting it from there.

@elemental thank you for this amazing application. I'm not sure how your time constraints are but you might want to consider giving the user an option to manage/delete the shortcuts created.
It's already here, just press and hold the disk (the one which the icon is created for) and select "Remove Icon from Home Screen". The icon is also deleted if you delete the game from EmuMaster. I do not recommend deleting files directly through USB mass storage because everything (icon, states, cover, ...) associated to this file will be not deleted.

PS: All of the above informations are already present in wiki
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Last edited by elemental; 2012-03-04 at 10:18.
 

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Posts: 1,348 | Thanked: 1,863 times | Joined on Jan 2009 @ fr/35/rennes
#165
something you can also have a look is x48
I did start porting it but it needs more integration :

http://rzr.online.fr/q/compute
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Posts: 66 | Thanked: 57 times | Joined on Feb 2012 @ Pretoria, South Africa
#166
Originally Posted by elemental View Post
It's already here, just press and hold the disk (the one which the icon is created for) and select "Remove Icon from Home Screen". The icon is also deleted if you delete the game from EmuMaster. I do not recommend deleting files directly through USB mass storage because everything (icon, states, cover, ...) associated to this file will be not deleted.

PS: All of the above informations are already present in wiki
Wow... I had a look at the wiki but did not find it. I probably didn't look hard enough. Thanks for taking the time to answer, its really appreciated
 
Posts: 314 | Thanked: 567 times | Joined on Oct 2011
#167
Originally Posted by www.rzr.online.fr View Post
something you can also have a look is x48
I did start porting it but it needs more integration :

http://rzr.online.fr/q/compute
Sorry, but I am busy with the current set of emulations and in the future it will be N64 which come first as new one.
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Posts: 26 | Thanked: 11 times | Joined on Mar 2012
#168
Hi, is it possible to run gbc games on gba emulator?

thanks
 
Posts: 314 | Thanked: 567 times | Joined on Oct 2011
#169
Originally Posted by Weirdfisher View Post
Hi, is it possible to run gbc games on gba emulator?
No, it is not possible
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Posts: 88 | Thanked: 38 times | Joined on Feb 2012
#170
psx games are incredibly slow and laggy, not playable...id really like to see this app work properly
 
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