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Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#171
I think that multiplayer will be a killer feature, if at any summit I'm able to play with several people MaeSheep I can die happily

@ezcola, thanks for the tip, I will check this out.

The most important task for me is to work on the movement mechanics and get rid of some bugs. Then we are ready to hit new features
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#172
What's the purpose of the movable icons in top right corner?

EDIT: Only thing I noticed them to do is crash the game sometimes.
 
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#173
Originally Posted by TNiga View Post
What's the purpose of the movable icons in top right corner?

EDIT: Only thing I noticed them to do is crash the game sometimes.
If you move the icons to the bottom of the screen they become active.
So if you throw the bottom icon to the bottom of the screen the sound goes off.

There is a plan to add activated lines to make this less confusing.


I'm also up for a multiplayer version and for the whistling once again , any help such a dog noises I'm, your man he he he
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hopbeat's Avatar
Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#174
As a part of my Qt studies, I have complied and run MaeSheep on Symbian v5 (Nokia N97). I had to remove all the platform-specific stuff (e.g. resetting backlight, accelerometer handling) but the rest works.

Of course this is just-for-fun, I haven't done any optimization (different screen size). Still, within 2 or 3 hours, it should be possible to have sheep running perfectly well on this device. I will try and check non-touch device (Symbian v3).

Video

[edit] I have checked MaeSheep on Nokia N96 (non-touch device, Symbain v3). I can use the same binary as for N97 (no need to recompile) and it runs. This is really, really nice
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Last edited by hopbeat; 2010-02-05 at 08:12.
 

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#175
Wow! Our sheep have escaped and gone native on symbian. Well done Hopbeat! that's terrific. Now you can be famous on two platforms instead of just one.
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#176
It seems that despite our efforts, sheep will be penned in extras-devel for some time because of this. Not a great issue, but something good to know
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#177
Bah! (Baaa!) Still, we are ahead with being ready for PR1.2. Apps in Qt 4.5 need adapting.
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#178
I've made and uploaded a video about maeSheep:

maemo Games: maeSheep for N900

http://www.youtube.com/zehjotkah#p/u/0/1JmYmRDZmmw
 

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#179
Originally Posted by zehjotkah View Post
I've made and uploaded a video about maeSheep:

maemo Games: maeSheep for N900

http://www.youtube.com/zehjotkah#p/u/0/1JmYmRDZmmw
I was watching you on twitter - you were doing very well with it too!
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#180
yes hopbeat thats unfortunate right now, but not wholy unexpected.

we should do what we can though and have it ready for the same time - nice and finished and stable

was speaking with one of the maemo UX designers the other day about apps.
do we have UI sorted for splash screen and startup menu and the ultimate high score table?

might be an idea to call into #maemo-ui and speak with people if possible - show them the thread and the media assets we have and lets see if can round up the rest of the pieces people have offered in these threads.
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