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2012-02-10
, 18:55
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Posts: 268 |
Thanked: 75 times |
Joined on Jan 2011
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#172
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2012-02-10
, 19:57
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Posts: 518 |
Thanked: 334 times |
Joined on Mar 2010
@ italy
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#173
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The Following User Says Thank You to santiago For This Useful Post: | ||
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2012-02-10
, 20:42
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Posts: 3,328 |
Thanked: 4,476 times |
Joined on May 2011
@ Poland
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#174
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The Following 2 Users Say Thank You to marmistrz For This Useful Post: | ||
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2012-02-10
, 21:15
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Posts: 72 |
Thanked: 157 times |
Joined on Oct 2011
@ Hungary
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#175
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The Following User Says Thank You to PanzerSajt For This Useful Post: | ||
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2012-02-10
, 21:27
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#176
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Hi Davy, is it possible to change the phoneme font size? I changed the system font size, the phoneme UI font is'nt correct, how can i fix it?
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2012-02-10
, 21:32
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#177
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I have succesfully started some games but the problem is that I can't use the traditional layout so the numbers and special keys # * are not working therefore I can't play games that aren't made for touch java phones.
The Following 5 Users Say Thank You to DavyP For This Useful Post: | ||
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2012-02-10
, 21:38
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Posts: 72 |
Thanked: 157 times |
Joined on Oct 2011
@ Hungary
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#178
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The only solution is that I come up with an alternative keymapping
so that game play with typical feature phone buttons is also possible
on a N900.
This is not a trivial feature, but I added it to my feature todo list:
http://davy.preuveneers.be/phoneme/?q=node/34#todo
If there are other feature requests not in this list, let me know
(though I cannot promise I will/can implement them all).
Davy
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2012-02-10
, 21:58
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Posts: 518 |
Thanked: 334 times |
Joined on Mar 2010
@ italy
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#179
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The phoneME defines 3 different font sizes:
Small -> 18
Medium -> 26
Large -> 32
At this point, these font sizes are fixed. To ensure that text is
rendered correctly, I take into account the ascent, descent and
leading information of the font.
If you say that the phoneME UI font isn't correct, can you perhaps
make a screenshot of the problem so that I understand what is
going on (as I assume it is not going to be a font size issue).
Davy
#!/bin/bash FILE=$1 if [ ! -f "${FILE}" ]; then echo "Select an input file first!" exit 1 fi JAD="${FILE%.*}.jad" if [ -f "${JAD}" ]; then echo "${JAD} Already exists, overwrite the file? (y/N)" read tmpans answer=$(echo "$tmpans" | tr '[:upper:]' '[:lower:]') if [ "$answer" != "y" ] && [ "$answer" != "yes" ]; then echo "Not overwriting ${JAD} file!" exit 1 else rm -f "${JAD}" fi fi unzip -aa -j -p ${FILE} "META-INF/MANIFEST.MF" | sed -e '/^[ \t]*$/d' > "${JAD}" echo "MIDlet-Jar-URL: ${FILE}" >> "${JAD}" echo "MIDlet-Info-URL: http://" >> "${JAD}" FILESIZE=$(stat %s "${FILE}") echo "MIDlet-Jar-Size: ${FILESIZE}" >> "${JAD}" echo "${JAD} file Created!" exit 0
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2012-02-10
, 22:18
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#180
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Thx for the answer, i mean this
kind of size i see..
Other thing.. can you add this to the phoneme for maemo? It creates a jad from a jar file
i saved like jadmaker on /usr/bin/. to create a jad file starting from a jar, now i simple digitCode:#!/bin/bash FILE=$1 if [ ! -f "${FILE}" ]; then echo "Select an input file first!" exit 1 fi JAD="${FILE%.*}.jad" if [ -f "${JAD}" ]; then echo "${JAD} Already exists, overwrite the file? (y/N)" read tmpans answer=$(echo "$tmpans" | tr '[:upper:]' '[:lower:]') if [ "$answer" != "y" ] && [ "$answer" != "yes" ]; then echo "Not overwriting ${JAD} file!" exit 1 else rm -f "${JAD}" fi fi unzip -aa -j -p ${FILE} "META-INF/MANIFEST.MF" | sed -e '/^[ \t]*$/d' > "${JAD}" echo "MIDlet-Jar-URL: ${FILE}" >> "${JAD}" echo "MIDlet-Info-URL: http://" >> "${JAD}" FILESIZE=$(stat %s "${FILE}") echo "MIDlet-Jar-Size: ${FILESIZE}" >> "${JAD}" echo "${JAD} file Created!" exit 0
jadmaker /path/jarfilename.jar
and it makes the jad file just becouse sometimes we need a jad file too..
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