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F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#181
ITS OKAY

i found how to enable! (in first post - duh!)
 

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Posts: 150 | Thanked: 80 times | Joined on Dec 2009
#182
I've just updated to the newer version and my config files have been deleted so I need to set them up again.

Should I still be using:
GFX - gles2n64.so
Audio - dummyaudio.so
Input - blight_input.so
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#183
Originally Posted by f2thak View Post
ITS OKAY

i found how to enable! (in first post - duh!)
Yep... generally the intelligent place to start. Audio is definitely there, although I'd still recommend against it as it really slows down gameplay for some games.. and sounds terrible for the rest.

Originally Posted by Sash View Post
I've just updated to the newer version and my config files have been deleted so I need to set them up again.

Should I still be using:
GFX - gles2n64.so
Audio - dummyaudio.so
Input - blight_input.so
Newer version is in the first post with correct config files. But for the record that is correct.

@Javis, asked about gles2n64 stability over the last few days... he was aware of the texture screwup and it's been fixed in the latest version:
Originally Posted by Adventus
Originally Posted by IzzehO
So whats being used in the current official build? and is it more stable/faster than either of these revisions?
The newest revision (r20) i just uploaded today to the gles2n64 SVN is probably the best, it should fix the issues some games have with frameskip. It probably also fixes the texture problems I introduced yesterday.... I needed to convert I/IA textures to RGBA, but i don't fully understand why (i think its because the IA texture's RGBA =(I,0,0,A) in the fragment shader). Dynarec wise the best is the one I most recently linked to in the previous posts.

With some of the nice overclocks you guys are able to manage it'll probably run better than the pandora.
Source:http://www.gp32x.com/board/index.php...83&qpid=887362

Last edited by IzzehO; 2010-07-05 at 10:34.
 

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F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#184
i see what you mean, sound is bad atm, even @ 1GHZ
 
Posts: 158 | Thanked: 61 times | Joined on May 2010
#185
actually.. a better exit from game option would be my preference of priority!
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#186
Originally Posted by bchliu View Post
actually.. a better exit from game option would be my preference of priority!
Comes for free in the next version of the gles2n64 plugin.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#187
Originally Posted by javispedro View Post
Comes for free in the next version of the gles2n64 plugin.
That mean you read my post above and are compiling latest (rev20)?
 
Posts: 94 | Thanked: 40 times | Joined on Jun 2010 @ Germany
#188
Originally Posted by IzzehO View Post
From the name I guess this build is from the 7th of April, right? ON javispedro's depot there are files from the end of June. Which is better?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#189
Originally Posted by weißelstone View Post
From the name I guess this build is from the 7th of April, right? ON javispedro's depot there are files from the end of June. Which is better?
You'd be wrong, as in sensible parts of the world... we sort the logical way:
day-month-year.

If you read up two posts you'd see its the same with config files added...
 
Boemien's Avatar
Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#190
Finally I erased all the files and it runs now! Mario is running full speed with overclocked N900 at 800!!! I'm going to test with a few games! Now it needs a GUI!!!
 
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