franny87
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2010-01-22
, 16:13
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Posts: 96 |
Thanked: 28 times |
Joined on Dec 2009
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#11
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2010-01-22
, 22:31
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Posts: 109 |
Thanked: 152 times |
Joined on Jan 2010
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#12
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2010-01-22
, 22:51
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Posts: 109 |
Thanked: 152 times |
Joined on Jan 2010
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#13
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2010-01-22
, 23:37
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#14
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mooninite: Well considering that the app is running at 60fps on a 480x320 and the N900 screen is about 60% bigger so the FPS should be around 35 fps right?
The Following User Says Thank You to attila77 For This Useful Post: | ||
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2010-01-22
, 23:48
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Posts: 109 |
Thanked: 152 times |
Joined on Jan 2010
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#15
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The Following User Says Thank You to sio2interactive For This Useful Post: | ||
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2010-01-25
, 06:41
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#16
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2010-01-25
, 06:57
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Posts: 1,338 |
Thanked: 1,055 times |
Joined on Oct 2009
@ California, USA / Jordan
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#17
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2010-01-25
, 10:30
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Posts: 109 |
Thanked: 152 times |
Joined on Jan 2010
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#18
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Memory bandwidth limitation?
I'm not familiar with the engine but it sounds like there are a lot of projects using it, so i hope this gets worked out.
What do you mean when you say that a C/C++ app can't go in Ovi store...surely that's what the current apps in there are?
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2010-01-25
, 11:40
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#19
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Concerning the store, we pay the 50EU, to gain access to the publishing services, but there's only: Flash, Java, Symbian and WRT Widget that is available for publishing...
The Following User Says Thank You to attila77 For This Useful Post: | ||
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2010-01-25
, 12:31
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Posts: 74 |
Thanked: 15 times |
Joined on Dec 2009
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#20
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Another point is that basically the firmware doesn't come with OpenGL ES v1.1 working out of the box. I do appreciate the native 2.0 support, but in order for Nokia to be competitive and allow all the iPhone game developers to port their games on the platform, a good ES v1.1 driver should work right out of the box, so the platform can reach alot of game developers that have been working on (let's call it the) "other" platform for the last 2 years...