The Following 2 Users Say Thank You to timoph For This Useful Post: | ||
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2010-09-18
, 07:33
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Posts: 220 |
Thanked: 49 times |
Joined on Aug 2010
@ england
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#12
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I see this as a 6 step process. It goes something like this:
1. Build a cage (or a dungeon if you prefer)
2. Put your n900 in the cage
3. lock the cage
4. throw away the key
5. pick the lock
6. take n900 out of the cage and shout freedom
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2010-09-18
, 08:22
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Posts: 1,169 |
Thanked: 1,174 times |
Joined on Jan 2010
@ sunderland
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#13
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The Following User Says Thank You to leetut For This Useful Post: | ||
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2010-09-18
, 08:49
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#14
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The Following 3 Users Say Thank You to ysss For This Useful Post: | ||
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2010-09-18
, 09:16
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Posts: 250 |
Thanked: 44 times |
Joined on Jan 2010
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#15
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2010-09-18
, 09:33
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Posts: 762 |
Thanked: 395 times |
Joined on Jan 2010
@ Helsinki
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#16
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2010-09-18
, 09:52
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Posts: 220 |
Thanked: 49 times |
Joined on Aug 2010
@ england
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#17
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The Following User Says Thank You to mr_xzibit For This Useful Post: | ||
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2010-09-18
, 09:53
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Posts: 117 |
Thanked: 16 times |
Joined on Jun 2010
@ San Diego
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#18
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2010-09-18
, 10:03
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Posts: 1,522 |
Thanked: 392 times |
Joined on Jul 2010
@ São Paulo, Brazil
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#19
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2010-09-18
, 10:15
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Posts: 2,448 |
Thanked: 9,523 times |
Joined on Aug 2010
@ Wigan, UK
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#20
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As long as people think freely pirating apps/games are ok, then commercial developers will resort to DRM to protect their assets/potential revenues.
A platform without DRM won't attract those developers. (see: N900)
A platform without sizeable commercial 3rd party support isn't financially viable. (ie: not commercially successful).
Nokia wants to make a commercially successful platform/products.
... so, if you string those elements up ....
it's inevitable.
1. Build a cage (or a dungeon if you prefer)
2. Put your n900 in the cage
3. lock the cage
4. throw away the key
5. pick the lock
6. take n900 out of the cage and shout freedom