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Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#11
OK, can take few days. 'current' is a moving target but I'll put up at least 0.9 branch which is dead and also 0.10 once I'll make first 0.10 version (hopefully soon)
 
Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#12
Originally Posted by Sho View Post
One compromise I can see is to keep the stylus interaction model like it currently is, but also bind the direction keys on the directional pad to move the cursor. Then in dubious situations the player could position the cursor with the directional pad, and then right-click with the button. I guess it depends on whether the ScummVM codebase has some sort of provision for "move cursor on axis X by N pixels" actions you could bind to a key event. I think that would be ideal .
Yes, there is some thing called 'keyboard mouse' in scummvm, not sure how exactly it works and how generic it is (i.e. which engines can support it)
 
Posts: 220 | Thanked: 11 times | Joined on Nov 2005
#13
Doesn't The Dig need a right click for a couple of the puzzles (Putting the skeleton together). It might be worth seeing if this is needed in other games too.
 
Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#14
Originally Posted by Sho View Post
Oh and another request: Could you put up the current patch against ScummVM up somewhere?
Patch for latest released .deb linked in this thread is here
http://fanoush.wz.cz/maemo/scummvm-maemo-0.9.1.diff , sorry for delay. Please let me know if you do some improvement.
 
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