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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2061
The texture scaling is coming from the modified libsdlpre.so. It's my fault, I was trying to get textures to scale differently. Some games like Scrabble exhibit really ugly breaks between textures since they don't scale to exact pixel boundaries. I have no idea what the 68k, 78k etc. versions of the libsdlpre.so are, but you're effectively going back to older versions of preenv. I will remove the texture hacks in a bit, you can always grab the latest modified libsdlpre.so from http://members.cox.net/jflatt/libsdlpre.so
 

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Posts: 306 | Thanked: 38 times | Joined on Dec 2009 @ Austria
#2062
hi jflatt,
thanks for your answer!
the 68k is an old one since 0.1.5
the 78k is the lastet from mido.fayad mediafire!
maybe you can give us a response when you have fixed it!
cheers
 
Posts: 4 | Thanked: 0 times | Joined on Apr 2011
#2063
Help me please!I have installed FIFA 10.Also,I used fifa10.sh,to play with the keybord.So,how can I change buttons,on which I can make a shot,or give a pas,because the configuration in my fifa10.sh is very uncomfortable.Please,help me,I will be very grateful!!!!!
 
Posts: 11 | Thanked: 2 times | Joined on Jan 2011
#2064
Originally Posted by travla View Post
Okay, I was able to install HAWX, the reason why it may have stopped working was that your /media/cryptofs directory may have been overwritten by one of the new preenv installations.

In xterm, do the following:
Code:
root
cd /media/cryptofs/apps/usr/palm/applications
ln -s /path/to/com.gameloft.app.hawx com.gameloft.app.hawx
exit
Obviously you will need replace "/path/to/" with the location where your game is installed (I've never installed from a deb package so would not know).
wonderfull man!
the correct path is /home/opt/preenv/data/apps/usr/palm/application
 
travla's Avatar
Posts: 397 | Thanked: 241 times | Joined on Mar 2010 @ Melbourne, Australia
#2065
Originally Posted by javispedro View Post
You do not need to do anything of that with any recent preenv.
Thanks for the update, I will update the wiki and remove my link.
 
travla's Avatar
Posts: 397 | Thanked: 241 times | Joined on Mar 2010 @ Melbourne, Australia
#2066
Sorry, I should have asked this in the previous post.

So I can update the wiki accurately, at what version did the requirement to create a link to /usr/lib/libOMX.TI.Video.Decoder.so go away. Also, is there still a need to create [Game].ini files for those games that have texture problems (e.g. Shrek Karting, Driver etc.)
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#2067
Originally Posted by travla View Post
So I can update the wiki accurately, at what version did the requirement to create a link to /usr/lib/libOMX.TI.Video.Decoder.so go away.
Since 0.1.6. And there was never such a need ... one only needed to create en empty libavcodec file. If it was a link and wherever it linked to was completely irrelevant.

Originally Posted by travla View Post
Also, is there still a need to create [Game].ini files for those games that have texture problems (e.g. Shrek Karting, Driver etc.)
Well. I know how to fix those, but since changing "that" powervr.ini setting also causes a (arguably very) slight performance increase, I don't think I will implement my fix into Preenv.

Last edited by javispedro; 2011-04-13 at 21:54.
 

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Posts: 397 | Thanked: 241 times | Joined on Mar 2010 @ Melbourne, Australia
#2068
Thanks, Wiki updated.
 
jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2069
Originally Posted by StocChr View Post
hi jflatt,
thanks for your answer!
the 68k is an old one since 0.1.5
the 78k is the lastet from mido.fayad mediafire!
maybe you can give us a response when you have fixed it!
cheers
Updated it
 

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Posts: 76 | Thanked: 11 times | Joined on Mar 2011
#2070
Originally Posted by nology View Post
hey mido, could you possibly do key mappings to allow camera rotate in the sims 3?
similar to angrybirds zoom, but instead press key + drag horizontally?

would be much appreciated!
i need to organize my furniture!
thanks
bump this up
 
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