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#211
Originally Posted by xerxes2 View Post
Your sound problem could be because you're not using pulseaudio! Try to switch to alsa instead, it's a switch in vbox.

And damn the gui is slooooow for me. Is it possible to make it faster somehow. install some drivers or something ...
nope using pulseaudio in kubuntu... :/
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#212
Was someone impatient and put it on their sony device here?
http://forum.xda-developers.com/show....php?t=2389240
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#213
Originally Posted by mikecomputing View Post
nope using pulseaudio in kubuntu... :/
Oki, then i bet it must be a codec problem.
Code:
gst-launch-0.10 playbin uri='file:///home/nemo/Music/song.mp3'
Try that and see what it spits out.
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#214
Originally Posted by xerxes2 View Post
Oki, then i bet it must be a codec problem.
Code:
gst-launch-0.10 playbin uri='file:///home/nemo/Music/song.mp3'
Try that and see what it spits out.
well in the last SDK there was sound when pulldown menus now thats gone? (are there sound for you?)

BUT just realized could be my kubuntu dist upgrade done last week that had ****ed up the soundsystem to not work with VM as before hmm...

EDIT tested below:

gst-launch-0.10 playbin uri='file:///usr/share/sounds/jolla-ambient/stereo/pulldown_highlight.wav'

and that worked hmm
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Last edited by mikecomputing; 2013-10-23 at 19:50.
 
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#215
Try to switch to alsa in vbox, settings -> Audio.
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#216
Originally Posted by xerxes2 View Post
Try to switch to alsa in vbox, settings -> Audio.
no point because gst-launch works. but still no sound in pulleymenus..

(if you did see my post before edit I first got an error with gst-launch but that was because I was stupid and run gst-launch as root)
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Last edited by mikecomputing; 2013-10-23 at 19:56.
 
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#217
But now that you're mentioning it, the UX sounds seems to have disappeared ...
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#218
Originally Posted by xerxes2 View Post
But now that you're mentioning it, the UX sounds seems to have disappeared ...
Check that ngfd is running in your emulator. Pulley sound/haptics now come through ngfd. To debug ngfd, killall -sUSR1 ngfd, and check journalctl -af.

If that works and looks reasonable, then you're probably looking at something being funky with pulseaudio or something fun. The involved codepath is the libcanberra-using plugin of ngfd: https://github.com/nemomobile/ngfd/b...berra/plugin.c
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#219
Originally Posted by w00t View Post
Check that ngfd is running in your emulator. Pulley sound/haptics now come through ngfd. To debug ngfd, killall -sUSR1 ngfd, and check journalctl -af.

If that works and looks reasonable, then you're probably looking at something being funky with pulseaudio or something fun. The involved codepath is the libcanberra-using plugin of ngfd: https://github.com/nemomobile/ngfd/b...berra/plugin.c
not running for some reason:

[nemo@SailfishEmul ~]$ killall -sUSR1 ngfd
ngfd: no process found

[nemo@SailfishEmul ~]$ ngfd -v
test file open: No such file or directory
[0.058] ERROR: ffmemless: Could not find a device file
[0.061] ERROR: core: sink 'ffmemless' failed to initialize
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Last edited by mikecomputing; 2013-10-25 at 00:46.
 
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#220
Its a known issue that ui sounds are not working in current sdk release. Will be hopefully fixed on next release.
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