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#2271
Originally Posted by jflatt View Post
If you're handy with the code, you can edit libsdlpre/sdlgl.c:219
Code:
case SDL_KEYDOWN:
    TRACE("key %d", event->key.keysym.sym);
    return 0;
Thanks for the hint. I only found this line 332. Is this the right place to look?

And I would prefer a finished list, there must be something like this.
 
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#2272
Originally Posted by XenGi View Post
Thanks for the hint. I only found this line 332. Is this the right place to look?

And I would prefer a finished list, there must be something like this.
Yeah, same spot, you can throw that trace statement in there to spit out the key pressed
 
Posts: 212 | Thanked: 340 times | Joined on Feb 2011 @ Jordan
#2273
plz

haw can I convert the Webos game from ipk to deb in ubuntu ??
 
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#2274
Originally Posted by laith.m.y View Post
plz

haw can I convert the Webos game from ipk to deb in ubuntu ??
Just download the debian packages from that website you find when using google.

@jflatt:
I tried to compile your preenv with and without my changes but I can't get it compile. Do I need a special environment like scratchbox from maemo sdk? I tried it there too with same results.

You can view my changes here: https://gitorious.org/~xengi/preenv/xengis-jflatts-preenv/blobs/master/libsdlpre/sdlgl.c#line332

Last edited by XenGi; 2011-05-20 at 17:53.
 
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#2275
Originally Posted by XenGi View Post
Do I need a special environment like scratchbox from maemo sdk? I tried it there too with same results.
Evidently. What's going wrong?
 
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#2276
Originally Posted by javispedro View Post
Evidently. What's going wrong?
When I try tocompile it under FREMANTLE_X86 scratchbox target I get this:
http://pastebin.com/x0VYPDVK

In FREMANTLE_ARMEL:
http://pastebin.com/cMyzF8JQ
 
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#2277
target FREMANTLE_ARMEL. You're missing some dependencies, libsdl-gles1.2-dev it seems, there may be others
 
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#2278
Originally Posted by jflatt View Post
target FREMANTLE_ARMEL. You're missing some dependencies, libsdl-gles1.2-dev it seems, there may be others
Yep, this one and two others. Now compiling works. Thanks for the help.
But where can I see the key codes now?
dmesg?

Last edited by XenGi; 2011-05-20 at 23:04.
 
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Posts: 213 | Thanked: 115 times | Joined on Jul 2010 @ Rota Land
#2279
Originally Posted by MastaG View Post
Yes Angry Birds seems to be lower quality here too.
I installed Angry Birds Rio, Seasons and the regular Angry Birds for PreEnv.
All three seem to suffer from a lower res.
I hope this gets better in the future.

I bought all 4 level backs from OVI but the fifth one (I believe it's called Hang 'm high), isn't there on the OVI store because Nokia discontinued the N900.
However it's available for PreEnv that's the reason I also installed the regular Angry Birds on PreEnv.
i tried installing Rio on mine. but the darn thing would not load? any tips on how to do it properly?
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JDMunderground.ph x VcZR x H3autoworks
 
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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2280
Originally Posted by XenGi View Post
Yep, this one and two others. Now compiling works. Thanks for the help.
But where can I see the key codes now?
dmesg?
You'd have to run a game from the console and press some buttons once it's up and running. It's probably easier to SSH into your phone from another machine so you can see the keycode as soon as you hit it.
I've also added this output to my copy if anybody else needs to find their keycoes
 
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