Notices


Reply
Thread Tools
Posts: 195 | Thanked: 96 times | Joined on May 2011
#2551
and jflatt please try to fix asphalt 6 please please please please please please
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2552
please please please please please please
 
jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2553
Originally Posted by laith.m.y View Post
@ jflatt

I tried Big Boss HD with your new libsdlpre-tab.so and it work fine except that there is no respond when I press enter to choose boss name (I think thats what you mean by unplayable) , but can this be fixed ? and what is the problem with aftermath (I didnt try it) ?

and thanks for your replay and support
Right, it seems the N900 key code for "enter" isnt what's expected. I figure I can either translate the key code or bring up the virtual keypad.
Aftermath tries to read the list of gl extensions and ends up with a null value which is why it was crashing. I think it failed to initialize gl properly which is why there were no extensions listed. It will run if it doesn't get a null, but ends up not showing anything on screen
 

The Following 5 Users Say Thank You to jflatt For This Useful Post:
Posts: 212 | Thanked: 340 times | Joined on Feb 2011 @ Jordan
#2554
@ jflatt

thanx thanx thanx thanx , my wish was to play this game

I dont know what the easiest one , but I guess translate key code is more better to prevent the lag of the device when the virtual keypad appear with the game .

waiting your replay which tell us that the game is finally work fine and playalbe
 
Posts: 1,033 | Thanked: 1,013 times | Joined on Jan 2010
#2555
Error from Ground Effect Pro with the new libsdlpre-tab.so

Code:
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested depth buffer size 24
SDLGL: Reporting video information width=1024, height=768
SDLGL: Called SetVideoMode(0, 0, 0, 0x40)
SDLGL: Asked if video mode 800x480x16 (flags=0x90000040) is ok
FPS: 1
ACCEL: Called JoystickOpen 0
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
[mp3 @ 0x4a87a0]max_analyze_duration reached
[mp3 @ 0x4a87a0]Estimating duration from bitrate, this may be inaccurate
CODEC_TYPE_AUDIO 0
[mp3 @ 0x4a2cf0]Header missing
Segmentation fault
 
Posts: 87 | Thanked: 46 times | Joined on Nov 2010 @ lisbon, portugal
#2556
Originally Posted by buxi07 View Post
Brother in arms didnt work for me.. :/
giving error "bia_pre is not executable" when i run desktopgen appinfo.json.

PLEASE HELP!
did you try on x-term "chmod +x" bia_pre ??? befor running dektogen??
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2557
Originally Posted by trlopes1974 View Post
did you try on x-term "chmod +x" bia_pre ??? befor running dektogen??
is it BIA or BIA 2...iplayed BIA.deb..y dont u try the deb file if its BIA 1
 
Posts: 87 | Thanked: 46 times | Joined on Nov 2010 @ lisbon, portugal
#2558
Humm, any thoughts???
./Asphalt6: /usr/lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./Asphalt6)

just soved this with libstdc++.so.6.0.13.
Now having: PDL: Called GetUniqueID
PDL: Application asked for device ID

Last edited by trlopes1974; 2011-09-09 at 15:58.
 
Posts: 203 | Thanked: 125 times | Joined on Jan 2011
#2559
Originally Posted by trlopes1974 View Post
Humm, any thoughts???
./Asphalt6: /usr/lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./Asphalt6)
Fix has been post some page before search
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2560
with CSSU updated to 16.8..can we expect new games?
 
Reply

Tags
games, multi touch, palm pre, preenv, profile, reach page 250?, speed, yesssss

Thread Tools

 
Forum Jump


All times are GMT. The time now is 06:38.