The Following User Says Thank You to tobiasj For This Useful Post: | ||
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2009-03-03
, 01:30
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Posts: 34 |
Thanked: 12 times |
Joined on Feb 2009
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#22
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2009-03-03
, 16:24
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Posts: 241 |
Thanked: 74 times |
Joined on Jul 2007
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#23
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Well at least we have figured it out. Now we just need to compile a decent list of games that are low resolution and work well. Thanks for the info John!
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2009-03-03
, 20:10
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Posts: 161 |
Thanked: 99 times |
Joined on Jan 2008
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#24
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After prolonged testing, it seems the Maemo port of Hatari does not handle Medium Res or any of the custom Extended GEM VDI resolutions properly (from a mouse pointer standpoint) Low res and High res work perfectly.
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2009-03-03
, 21:59
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Posts: 241 |
Thanked: 74 times |
Joined on Jul 2007
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#25
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Maybe it's rather a problem of the old Hatari version (0.95) available for Maemo, than a specific problem of the Maemo port.
With older Hatari versions even on my desktop PC sometimes I did encounter strange mouse behaviour. With the most recent version 1.2.0 I don't have such issues. Unfortunately I have absolutely no experience with porting stuff to Maemo. :-(
And as there was a major code cleanup in Hatari 1.0.0, applying any Maemo specific patches from the 0.95 port ot a more recent version might not be that straightforward...
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2009-03-03
, 22:41
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Posts: 34 |
Thanked: 12 times |
Joined on Feb 2009
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#26
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2009-03-03
, 22:52
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Posts: 34 |
Thanked: 12 times |
Joined on Feb 2009
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#27
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2009-03-03
, 23:14
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Posts: 34 |
Thanked: 12 times |
Joined on Feb 2009
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#28
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2009-03-04
, 00:20
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Posts: 241 |
Thanked: 74 times |
Joined on Jul 2007
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#29
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2009-03-04
, 00:40
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Posts: 241 |
Thanked: 74 times |
Joined on Jul 2007
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#30
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for what it is worth, I would have no idea how to make changes to fix that so I will just use the low or high resolutions. (games that use Med Res also display the problem.)
-John