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2009-11-21
, 15:48
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Posts: 296 |
Thanked: 111 times |
Joined on Oct 2009
@ Manchester
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#22
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2009-11-21
, 16:11
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#23
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2009-11-21
, 16:27
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Posts: 488 |
Thanked: 107 times |
Joined on Sep 2009
@ Asgard / Midgard / London
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#24
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The Following User Says Thank You to Thor For This Useful Post: | ||
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2009-11-21
, 20:01
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Posts: 248 |
Thanked: 66 times |
Joined on Oct 2009
@ Birmingham
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#25
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2009-11-21
, 20:49
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#26
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2009-11-21
, 21:08
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Posts: 716 |
Thanked: 303 times |
Joined on Sep 2009
@ Sheffield, UK
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#27
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It really depend on how the N900 handles the PSX and the Dreamcast. There's already a Dreamcast emulator for the Pandora in the works, so that should be portable without too much effort. If the N900 can handle the Dreamcast, it should also be able to handle the PSP.
Likewise, if we see a PSX emulator it should then be able to gauge the devices ability to run a PSP emulator, as the PSP sits somewhere in between the PSX and the PS2.
Thanks! That does sound promising! Maybe PSP on N900 isn't such a silly quest after all!
Let me know if you find/hear anything else....
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2009-11-21
, 21:12
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Posts: 643 |
Thanked: 628 times |
Joined on Mar 2007
@ Seattle (or thereabouts)
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#28
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2009-11-21
, 21:23
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Posts: 716 |
Thanked: 303 times |
Joined on Sep 2009
@ Sheffield, UK
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#29
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In terms of the speed difference required to emulate a different CPU architecture at full speed, I've heard numbers between 6x and 12x, which probably makes sense if the PSP emu needs a 2GHz x86 CPU to run full speed. Also keep in mind that clock-for-clock I think that (even one core of) a Core 2 Duo is faster than our little Cortex A8. Starting a PSP emu now and hoping that it will run closer to playable speed (maybe without ssound?) on a dual-core Cortex-A9 OMAP4 sometime in 2011 or 2012, might be a lot more reasonable. Hopefully they'll (ARM? TI?) get us more internal bandwidth by then...
@davedickson: I definitely think you shoulc do your proposed qemu experiment. Even if it doesn't turn out to be "playable" I think it'll be a lot of fun and you'll learn a lot on the way. If you want advice on where to get started, stop by #maemo with an open mind and some free time.
-John
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2009-11-23
, 08:57
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Posts: 248 |
Thanked: 66 times |
Joined on Oct 2009
@ Birmingham
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#30
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How does the PS1 being possible make PSP more likely?
The PSP is many times more powerful and complicated than the PS1, which is why the PSP itself can emulate the PS1. Even the Dreamcast was able to emulate the PS1, though it did take a lot of optimisation for each game that was supported.
The PSP has more in common with the PS2 than PS1. Some even argue the PSP is as powerful or more powerful than the PS2, for some things.
Let me know if you find/hear anything else....