sio2interactive
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2010-01-25
, 12:50
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Posts: 109 |
Thanked: 152 times |
Joined on Jan 2010
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#21
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2010-01-25
, 12:55
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Posts: 74 |
Thanked: 15 times |
Joined on Dec 2009
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#22
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2010-01-25
, 12:59
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#23
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2010-01-26
, 07:36
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Posts: 109 |
Thanked: 152 times |
Joined on Jan 2010
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#24
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2010-01-26
, 11:17
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#25
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I believe we should start to petition Nokia for offcial support to sio2interactive. If they can support the Maemo stars, they really should be able to support SIO2. Buy the SDK from them or at least support the port to Maemo!
Probably the easiest way to get Maemo games started for real.
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2010-01-26
, 12:20
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#26
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The Following User Says Thank You to twaelti For This Useful Post: | ||
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2010-01-26
, 13:07
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Guest |
Posts: n/a |
Thanked: 0 times |
Joined on
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#27
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2010-01-26
, 13:20
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Posts: 9 |
Thanked: 0 times |
Joined on Jan 2010
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#28
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The demo guy is an obvious Apple fanboy and not a developer of any calibre. Anyone with a lick of sense would know a 2x increase in resolution will effect performance.
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2010-01-26
, 14:01
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Guest |
Posts: n/a |
Thanked: 0 times |
Joined on
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#29
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The demo guy is an obvious Apple fanboy and not a developer of any calibre. Anyone with a lick of sense would know a 2x increase in resolution will effect performance.
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2010-01-26
, 14:10
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#30
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Not being able to accept C/C++ apps into Ovi seems to be a huge oversight by Nokia.