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2010-03-26
, 11:42
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#292
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2010-04-07
, 11:27
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Posts: 182 |
Thanked: 13 times |
Joined on Feb 2010
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#293
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2010-04-07
, 16:54
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Posts: 10 |
Thanked: 1 time |
Joined on Mar 2010
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#294
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2010-04-08
, 16:00
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Posts: 149 |
Thanked: 43 times |
Joined on Jan 2010
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#295
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2010-04-08
, 16:06
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#296
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I don't see that. Why does everyone seem to be using PSX4ALL over PCSX-m? I thought PCSX-m was the one that was going to have development continued? Or did I get that wrong?
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2010-04-08
, 17:05
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Posts: 149 |
Thanked: 43 times |
Joined on Jan 2010
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#297
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PSX4ALL is way faster (if less compatible with games). It seems to have a lot more potential than PCSX.
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2010-04-08
, 18:47
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#298
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I don't know, maybe I'm reading this wrongly but aren't both by smoku?
Doesn't he say here that psx4all is a no go: http://tomasz.sterna.tv/2010/03/pcsx-for-maemo/
and that PCSX-m is the future?
The Following User Says Thank You to nax3000 For This Useful Post: | ||
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2010-04-08
, 19:52
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#299
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The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-04-08
, 20:53
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Posts: 149 |
Thanked: 43 times |
Joined on Jan 2010
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#300
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2. Yes he did. A while back. I don't know whats his stance on this subject now. Maybe you should ask him
As you would see on http://github.com/smokku timeline I am working both on PSX4All Maemo UI and PCSX-m DynaRec. Whatever I feel like the day.
Until I write/port ARM DynaRec for PCSX-m there is no way it reaches PSX4All performance.
Computer and Console Emulators for Maemo, Symbian, and more.
Pack Rat: The Maemo Package Aggregator.