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2010-05-30
, 16:26
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Posts: 1,042 |
Thanked: 430 times |
Joined on May 2010
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#302
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2010-05-30
, 17:04
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Posts: 491 |
Thanked: 341 times |
Joined on Nov 2009
@ LA
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#303
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The Following User Says Thank You to xxxxts For This Useful Post: | ||
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2010-05-30
, 17:08
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#304
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2010-05-30
, 17:15
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Posts: 491 |
Thanked: 341 times |
Joined on Nov 2009
@ LA
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#305
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Oh, yesssssssssssssss! Except that I doubt it uses the same engine as Quake3.
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2010-05-30
, 17:17
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Posts: 378 |
Thanked: 206 times |
Joined on Dec 2009
@ Denmark
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#306
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2010-05-30
, 17:27
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Posts: 82 |
Thanked: 7 times |
Joined on May 2010
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#307
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2010-05-30
, 18:09
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Posts: 491 |
Thanked: 341 times |
Joined on Nov 2009
@ LA
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#308
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2010-05-30
, 18:30
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Posts: 82 |
Thanked: 7 times |
Joined on May 2010
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#309
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2010-05-30
, 19:09
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Posts: 378 |
Thanked: 206 times |
Joined on Dec 2009
@ Denmark
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#310
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I think the big question here is what is the level of modification of the engine(s). Alice's .pk3 files are just zip archives. Thus anyone can see the data they are working with, compare it to a non-modified engine, and judge the level of modification needed and if it is even possible.
Tags |
desktop, fremantle, game, linux, mac os x, maemo, maemo 5, port, request, speculation, windows, wow for n900 |
Thread Tools | |
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MOD-Package: http://talk.maemo.org/showthread.php?t=42415