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pH5's Avatar
Posts: 138 | Thanked: 375 times | Joined on Aug 2009 @ Berlin
#321
I wonder how feasible it would be to eventually run the SPC700 emulation on the C64x DSP? Right now it seems the APU clock cycles are tightly coupled to the PPU...
Are there already any snes9x ports that separate it into a second process?
 
jutley's Avatar
Posts: 176 | Thanked: 68 times | Joined on Feb 2009 @ Mars
#322
i have tested the zeemote on all the games it works for the first one or two keypresses and then after that the zeemote just stops working maybe a bug crashing the zeemote i have tested most games same problem any more testing just let me know.i have noticed if i come out the game and press continue on the game the zeemote controls start working again for another 2 oor three keypresses and stops working again.is there a debug file i can send you jav as to what the zeemote is doing just let me know and i can send to you.zee mote works fine in the latest configurator i have it installed although i cant get the battrey meter to show up on the configurator maybe my battreys are dead or low so gonna change them and retest.

why dont u try and test and report wats happening instead of posting every step?

it makes it harder to read thread and find useful information.

sorry cleaned up

Last edited by jutley; 2010-03-13 at 10:57.
 
Ronaldo's Avatar
Posts: 682 | Thanked: 208 times | Joined on Jan 2010 @ UK
#323
why dont u try and test and report wats happening instead of posting every step?

it makes it harder to read thread and find useful information.
__________________
n900 (UK) Global 3.2010.02.8
 

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jutley's Avatar
Posts: 176 | Thanked: 68 times | Joined on Feb 2009 @ Mars
#324
Has anyone tested and got the same response as me above if so please let us know.
 
Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#325
Originally Posted by jutley View Post
i have tested the zeemote on all the games it works for the first one or two keypresses
We all have this issue. This is due to the fact that javis himself can't test anything since he doesn't have a zeemote. I'll see if i find the time to look at the drnoksnes source myself to fix this.

Have you considered donating one (or better two) zeemotes to javis?

although i cant get the battrey meter to show up on the configurator maybe my battreys are dead or low so gonna change them and retest.
You just have to wait some more time. Battery reports are only sent by the zeemote once in a while.

Last edited by Master of Gizmo; 2010-03-13 at 17:43.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#326
Originally Posted by pH5 View Post
I wonder how feasible it would be to eventually run the SPC700 emulation on the C64x DSP? Right now it seems the APU clock cycles are tightly coupled to the PPU...
Are there already any snes9x ports that separate it into a second process?
It would be an interesting research project, but I doubt it would help from a performance PoV. From head, the APU emulation (+ the actual sound rendering) accounts for 10%-15% of CPU time.

By the way, did anyone manage to get any audio out from the C64x? Most probably, you'd have to get the rendered audio back from the DSP and send it to pulse (filters, volume, policy, etc.)

The C55x is another story, since it seems it can output audio directly (dspvorbis managed it?). But then it's harder to code for AFAIU.
 

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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#327
Originally Posted by f2thak View Post
actually i just tried to open my roms...

i did menu > open

and it did not see my roms... or remember last used folder

then i went back, pressed the 'ROM' button instead and it was already in my roms folder but they were there???
Menu -> Open is actually not the same as "Choose ROM". It is for managing save states (yes, you can have multiple save states ).
 
jutley's Avatar
Posts: 176 | Thanked: 68 times | Joined on Feb 2009 @ Mars
#328
ok so how or when can we fix the zeemote thing i will donate a zeemote to you javispedro whats your address pm me
 

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Posts: 27 | Thanked: 0 times | Joined on Jan 2010 @ UK
#329
is there anymore updates for this emu?
 
Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#330
Originally Posted by rn900 View Post
is there anymore updates for this emu?
Indeed the last update has been published more than 24 hours ago. And since then the project seems to be dead. No visible progress for over a day.
 

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