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2010-07-08
, 11:44
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Posts: 418 |
Thanked: 90 times |
Joined on Nov 2009
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#362
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2010-07-08
, 12:17
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Posts: 334 |
Thanked: 45 times |
Joined on Jan 2010
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#363
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2010-07-08
, 12:41
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#364
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Ive also noticed most games bring a message saying "controller pak not found, game wont be saved" I thought we could save games? Doesn't bother me, was just wondering.
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2010-07-08
, 13:01
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Posts: 145 |
Thanked: 25 times |
Joined on Jan 2010
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#365
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2010-07-08
, 13:05
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Posts: 334 |
Thanked: 45 times |
Joined on Jan 2010
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#366
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2010-07-08
, 13:18
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#367
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To get accelerometer support
Install Accelemymote from extras-devel repository. Once installed, restart the phone. Then open Accelemymote from the Applications list.
If you get an error here, or js0 is not found, close Accelemymote GUI and open it again, then repeat the jstest line. Accelemymote is rather buggy and seems to fail 1 in 4 times.Code:root apt-get install joystick jstest /dev/input/js0
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2010-07-08
, 14:00
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#368
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I think you're being confused by the fact that accelemymote gui is basically a toggle. I've never once had it fail to start up accelemymote and had no reports of it in the accelemymote thread. I wish you'd inquire instead of make statements like that. Feedback is very useful to devs, but it has to be seen...
The best way to use the accelerometer would be to invoke the backend portion of accelemymote directly in a script that starts the emulator, and shuts it down when the emulator quits. This is what e.g. MAME does. I can help with that...
PS When i type mupen64plus <the name of the rom file, I swear if anyone blindly types this out with the bracket and then posts about it I will end them>, it gives me an error. :P
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2010-07-08
, 14:08
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#369
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#! /bin/sh # See if accelemymote is installed ... if [ ! -f /opt/maemo/usr/bin/accelemymote ]; then echo Accelemymote is not installed! exit fi # ... and not running. Start it up if so... if [ ! -f /home/user/.accelemymote/live-trigger ]; then touch /home/user/.accelemymote/live-trigger /opt/maemo/usr/bin/accelemymote & # Enable accelerometer control in config file sed -i 's/\(device=\)\(-2\)/\10/' ~/.mupen64plus/blight_input.conf # Run emu /usr/bin/mupen64plus $1 # Okay, now done so kill accelemymote and reset config file rm /home/user/.accelemymote/live-trigger sed -i 's/\(device=\)\(0\)/\1-2/' ~/.mupen64plus/blight_input.conf else # accelemymote appears to be already running echo Accelemymote appears to be running already. If not, type "rm /home/user/.accelemymote/live-trigger". fi
The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-07-08
, 14:29
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#370
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# ... and not running. Start it up if so... if [ ! -f /home/user/.accelemymote/live-trigger ]; then touch /home/user/.accelemymote/live-trigger /opt/maemo/usr/bin/accelemymote & fi
Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
Thread Tools | |
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Ive also noticed most games bring a message saying "controller pak not found, game wont be saved" I thought we could save games? Doesn't bother me, was just wondering.
Tried Golden eye, the video an everything played okay but the game itself was slow and couldnt figure out the shoot button in that either lol tried almost every key.
Im glad someone has finally worked on and brought us a half working n64 emulator and at least we can see what to expect and how its like.
Cheers for this