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2011-03-22
, 07:23
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#32
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2011-03-22
, 08:00
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@ Åbo, Finland
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#33
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The Following User Says Thank You to mece For This Useful Post: | ||
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2011-03-22
, 08:41
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#34
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2011-03-22
, 09:14
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@ Sofia,Bulgaria
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#35
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Does anyone happen to have xulrunner-dev for maemo5 armel compiled?
E: trying this config now: --prefix=/opt/gnash-1 --disable-npapi --disable-kparts --disable-menus --enable-gui=sdl --enable-media=gst,ffmpeg --enable-renderer=opengl,cairo,agg --enable-hwaccel=vaapi,omap,xv
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2011-03-22
, 09:15
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#36
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2011-03-22
, 09:58
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#37
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2011-03-22
, 11:33
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#38
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2011-03-22
, 13:40
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@ Åbo, Finland
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#39
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2011-03-22
, 14:21
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Joined on Jan 2011
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#40
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frame dropping works pretty good, but performance is still alot worse than the regular flashplayer. Seems it falls back on agg rendering regardless of which one you choose (Since performance is exactly the same for them all)
Individual user preferences may be set by editing variables with the .gnashrc file:
~/.gnashrc
HWAccel string Specify the type of Hardware Video Decoder. Currently only vaapi, omap, xv or none are supported. None disables any acceleration support (the default).
please try xv
Renderer string Specify the type of Renderer to use. Currently only agg, opengl, or cairo are supported. The default is AGG, as it doesn't require any special hardware support.
please try opengl and if that doesn't work, try cairo
agg is no good for us
so your config file would look like this:
set HWAccel xv
set Renderer opengl
and if that doesn't work, then try this
set HWAccel xv
set Renderer cairo
obviously check the config file to make sure these values aren't changed/set elsewhere if a default/example config file was automatically generated on the first gnash run!
edit:actually cairo may be better than opengl as i can see native maemo cairo libraries installed but only qt opengl libs, but try both and let us know
Last edited by leetnoob; 2011-03-22 at 06:30.