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Estel's Avatar
Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#31
The main idea behind optification, is to store everything (that is feasible) out of rootfs. For this case, we have /opt, which is symlinked in few places (like /home/opt). While your approach to place files under already existing symlink (/home/opt) may be not canonical, it isn't hurting at all (AFAIK), and everything should be OK.

Reasoning for it is quite simple (and I'm sure You're aware of that, just writing it for the records) - rootfs space is very limited. So, generally, optification is done OK, if it use common sense to store most/all files outside rootfs (in some rare cases, it may be beneficial for program, to have file natively on rootfs, but it isn't the case here).

/Estel
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aStrike's Avatar
Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#32
I have only 6 mb left in the rootfs on my n900 in general, so placing the game data (textures, models, data files...) there is out of the question.
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sifo's Avatar
Posts: 1,359 | Thanked: 1,292 times | Joined on Oct 2011 @ Tartus.Syria
#33
Be careful, when the 6mb in your rootfs is full your N900 wont boot untill a reflash for a full system restore with backupmenu...

./sifo
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#34
Originally Posted by Estel View Post
It's incredible, that You've created almost 100% of this game on N900 itself. I'm glad it made it way into extras - installing, I hope You haven't forget to optify

/Estel
+1000!

I don't generally play games, less so on the N900. But what aStrike has done is almost incredible!

Kudos to you aStrike!
 

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Posts: 138 | Thanked: 90 times | Joined on Mar 2012
#35
Records and options are not saved how to be?
 

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aStrike's Avatar
Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#36
Thank you all for your kind and supportive words, I am really glad to read your impression and it really motivates me!

sifo: Good you mentioned it, an unnecessary and painful flash prevented!

Tiran: Thank you for reporting this bug. It is because the game data text file is owned by root user thus can not be modified. However, I think it is present only in the Extras-devel build (not present in the debs I built using dpkg-deb from the mirrors: mediafire, 2shared).

To fix this bug open a new terminal, and type:
Code:
sudo chown user /home/opt/alphaStrike/gameData.txt
I will soon upload a new build version with a fix to this tiny bug.


EDIT: New version V1.0.1-3 with the fix to the bug above was uploaded to Extras-devel.
http://repository.maemo.org/extras-d....1-3_armel.deb
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Last edited by aStrike; 2012-09-20 at 22:33.
 

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#37
Why in game there is no sound??? In options the sound is switched on, and in game it is not present.
 

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Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#38
Tiran: The sound is currently not available because it's still under development(still learning) and will be available in the next releases. For the time being, I focus on the game's features and gameplay (keyboard, bullet billboarding, more bonuses and weapons...).

UPDATE: Bullets billboarding (looks really good!) and png loader are done. The current release uses ~20 mb TGA textures. The next release has ~5 mb png textures. Huge difference!
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Last edited by aStrike; 2012-09-23 at 22:59.
 

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#39
Hi everyone,
I have been notified today that Alpha Strike took the SECOND place in the Games, Graphics, and Multimedia category and FIRST in the Beginners category in the coding competition (though the results are still preliminary).

I want to say a big THANK YOU for all the people who voted!!!
It has been a really interesting and productive two and a half months of development.

About the new version of Alpha Strike, the only thing left before I package and upload is to decide about the 3 new weapons characteristics (which one is the fastest, destructive, reloads quickly etc)

Thanks again!
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Posts: 1,359 | Thanked: 1,292 times | Joined on Oct 2011 @ Tartus.Syria
#40
Well, you simply deserve to win
keep it up !

./sifo
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