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#31
On a mobile device especially, spaces are problematic because it takes so many presses of the backspace key to delete heavily-indented code. That's why I started using tabs. (This would be less of an issue if, when pressing backspace at the beginning of an indented line, it deleted to the beginning of the line, or at least to the next-highest indentation level.)
 

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#32
Originally Posted by taixzo View Post
On a mobile device especially, spaces are problematic because it takes so many presses of the backspace key to delete heavily-indented code. That's why I started using tabs. (This would be less of an issue if, when pressing backspace at the beginning of an indented line, it deleted to the beginning of the line, or at least to the next-highest indentation level.)
Originally Posted by pichlo View Post
Tab inserting spaces would be nice to have but I can live without it. I would prioritise line numbers over it
It would be even nicer to have the number of spaces configurable but a hardcoded 4 would suffice.
Thanks for feed back! I will make tab button to have configurable spaces. e.g. "Real tab - two spaces - three -four - ...-eight"?
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#33
So maybe tab width (settabstop) instead spaces?
 

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#34
Originally Posted by elros34 View Post
So maybe tab width (settabstop) instead spaces?
Oh I didn't even know about this.

I already added tabulator settings.. (Real tab, 2 spaces, 3,..8) And also opening file from terminal in root mode (Thanks elros34)

https://github.com/eekkelund/harbour...e7b1a7ffa481da
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#35
0.2.5 "Bugfix & suggestions" version released!
Last fixes for #mccXVI

Grab it from openrepos!

Changelog:
  • Able to start from command line in rootmode.
  • Tabulator key settings, (Real tab - 8spaces)
  • Bugfix: Linecounting works now WOOoo
  • Swedish(eson57) and Dutch (d9h02f) translations
  • Bugfix: Respect system allowed orientations settings.(Issue#9)
  • Bugfix: Come back to right folder when returning from editor and indentation function improving
  • Slightly better highlighting time, which affects file opening time
  • Fix: Better tab setting, not final though
  • Settings page available from EditorPage!
  • Better higlighting time, not perfect yet. Multiline needs fix
  • Added enterkey icon for searchbar in editorpage(GoAlexander)
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#36
Not sure if this was mentioned before...

Having spent endless hours fighting with the tIDE UI where the text would happily scroll left and right but only sometimes up and down, and I could for the life of me figure out the pattern, I finally grokked it! It only scrolls up and down when you grab it by the line numbers.

Is that as intended?
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#37
Originally Posted by pichlo View Post
Not sure if this was mentioned before...

Having spent endless hours fighting with the tIDE UI where the text would happily scroll left and right but only sometimes up and down, and I could for the life of me figure out the pattern, I finally grokked it! It only scrolls up and down when you grab it by the line numbers.

Is that as intended?
I assume you are using "Wrap mode: No wrap"?
Thank you for this, I haven't noticed this myself. I will try to find solution for this but I am afraid that SilicaFlickable works this way, and I have to implement some workaround..

Ps. SFOS 2.1 update has broken App Output, I'm working on it.
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#38
Originally Posted by eekkelund View Post
I assume you are using "Wrap mode: No wrap"?
Of course! Is there any other (useable) way?

(There was a 'not' missing in my report, but you figured out what I meant )
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#39
Bug report: "Build the app" fails if I open tIDE by tapping on the app icon; it shows an error message consisting of "Return of PyObject call is null: Traceback (most recent call last):" and no traceback. However, if I launch it by running "harbour-tide" in a terminal, building the app proceeds without issue.
 

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#40
Is there a way to set environment variables for the app being run? I'm working on something with a Rust module and it requires RUST_BACKTRACE=1 to be set as an environment variable to display debugging backtraces.
 

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