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2012-03-08
, 01:02
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Posts: 518 |
Thanked: 334 times |
Joined on Mar 2010
@ italy
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#392
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Does anybody know of a working API to play and mix multiple sounds?
QSound does not work, and Phonon audio playback with MediaObject and AudioOutput does not allow me to play multiple samples concurrently. Rather than mixing two sounds, the latter stops the former's playback. On MeeGo this API does not seem to work at all.
FWIW I added minimal audio playback in my latest build (wav and mp3 seem to be supported on my device).
http://davy.preuveneers.be/phoneme/public/maemo/deb/
There is now a test midlet called PlayWav.jar in /opt/phoneme which seems to work on the N900. Perhaps your game is now able to make some noise too.
Davy
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2012-03-08
, 07:48
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#393
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in N900 it works
now i'll try midi files with some javame games
midi files don't work
kar files don't work
mp3 worked
ogg worked
wav worked
but some apps still crashed
is it normal that Run Midlet doesnt open Jad file? It searches for a jar but it doesnt download it.. Normally it has to download the jarfile.
One question.. The error.txt and the output.txt file, can help you to fix some things? Or is just to understand that CVM cannot run the midlet and then the error is in the log but just to know the for the moment is impossible to open some java classes?
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2012-03-08
, 12:14
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Moderator |
Posts: 3,718 |
Thanked: 7,420 times |
Joined on Dec 2009
@ Bize Her Yer Trabzon
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#394
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2012-03-08
, 15:11
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#395
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2012-03-08
, 15:56
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#396
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Too bad it doesn't run eBuddy
It just stays on the "starting eBuddy" screen.
Is there anything that we can do to bypass this problem?
The Following User Says Thank You to DavyP For This Useful Post: | ||
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2012-03-08
, 15:57
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#397
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I have installed latest PhoneME package without any previous installation.
Launch Opera Mini from the applications menu without being connected to Internet and a message of error (no connection) is shown during the installation of Opera Mini. After that, if a connect to Internet and launch Opera Mini, it gets stopped in the installing process with no signs of progress.
Then I activated log traces in the configuration utility and it finally worked though it took some time to start the application.
The Following User Says Thank You to DavyP For This Useful Post: | ||
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2012-03-08
, 16:26
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Posts: 268 |
Thanked: 75 times |
Joined on Jan 2011
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#398
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Does anybody know of a working API to play and mix multiple sounds?
QSound does not work, and Phonon audio playback with MediaObject and AudioOutput does not allow me to play multiple samples concurrently. Rather than mixing two sounds, the latter stops the former's playback. On MeeGo this API does not seem to work at all.
FWIW I added minimal audio playback in my latest build (wav and mp3 seem to be supported on my device).
http://davy.preuveneers.be/phoneme/public/maemo/deb/
There is now a test midlet called PlayWav.jar in /opt/phoneme which seems to work on the N900. Perhaps your game is now able to make some noise too.
Davy
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2012-03-08
, 16:42
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Posts: 32 |
Thanked: 11 times |
Joined on Oct 2011
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#399
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2012-03-08
, 17:56
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Posts: 306 |
Thanked: 603 times |
Joined on Jan 2012
@ Belgium
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#400
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QSound does not work, and Phonon audio playback with MediaObject and AudioOutput does not allow me to play multiple samples concurrently. Rather than mixing two sounds, the latter stops the former's playback. On MeeGo this API does not seem to work at all.
FWIW I added minimal audio playback in my latest build (wav and mp3 seem to be supported on my device).
http://davy.preuveneers.be/phoneme/public/maemo/deb/
There is now a test midlet called PlayWav.jar in /opt/phoneme which seems to work on the N900. Perhaps your game is now able to make some noise too.
Davy