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2disbetter's Avatar
Posts: 365 | Thanked: 98 times | Joined on Nov 2009
#431
So I was tweaking this the other night. Now the crashlog is showing that the game starts up, but it crashes with the line something to the effect of interface 3 present, 6 expected....

Anyone know how this could happen. Maybe I copied and old cfg in by accident?

2d
 
giecsar's Avatar
Posts: 91 | Thanked: 34 times | Joined on Apr 2010 @ Italy
#432
Originally Posted by 2disbetter View Post
So I was tweaking this the other night. Now the crashlog is showing that the game starts up, but it crashes with the line something to the effect of interface 3 present, 6 expected....

Anyone know how this could happen. Maybe I copied and old cfg in by accident?

2d
Go to ioquake3.org, it's the third question in the 'Help' section.
 
2disbetter's Avatar
Posts: 365 | Thanked: 98 times | Joined on Nov 2009
#433
Thanks man. Appears the solution is:

Newer pk3 files from id point release patches are required to play Quake III: Arena on ioquake3.

It's a 25.7 MB zip. I'll edit this post when I know what it all entails, and of course if it fixes my problem.

2d
 
Posts: 337 | Thanked: 192 times | Joined on Feb 2010 @ Atlanta
#434
Will Quake 3 be updated so that it will work with pr1.2 now that the next firmware appears to use an updated GL version? Has the developer given up on this project as the last version from 2 months ago is very buggy and has not received an update yet?
 
M A S T E R's Avatar
Posts: 149 | Thanked: 18 times | Joined on Dec 2009 @ Dallas
#435
Originally Posted by Deaconclgi View Post
Will Quake 3 be updated so that it will work with pr1.2 now that the next firmware appears to use an updated GL version? Has the developer given up on this project as the last version from 2 months ago is very buggy and has not received an update yet?
Now that you mentioned that has anyone updated the OP?? i have always wanted to test this out on here but as some may notice there is never a clear step by step POST stating any changes and what to do for most of the knewbies >.<. And to touch on what D mentioned, will there be an update?

-MASTER
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Posts: 138 | Thanked: 8 times | Joined on Dec 2009
#436
Possible to put Quake 3 pak files in MyDocs? I tried to make a symlink from /home/user/baseq3 to /home/user/MyDocs but it won't start.
 
Posts: 150 | Thanked: 80 times | Joined on Dec 2009
#437
Is there a pause button?

And also can you return to desktop whilst the game is running?
 
Posts: 337 | Thanked: 192 times | Joined on Feb 2010 @ Atlanta
#438
Blue Arrow plus = takes you to the "pause menu". In online multiplayer, you cannot pause the game since other players are playing. Your character simply stops moving while the rest of the world moves on and you CAN be killed while in the "pause" menu.

Quake 3 has TOP priority when running. You may have issues answering calls, less long getting to the desktop. I have managed to get to the desktop by sliding open the camera. Be warned, Quake 3 is tough in resource usage and will bring your N900 to a halt when trying to do anything else but play Quake 3. I have had to do many a battery pull trying to figure out how to get to the desktop or the phone becoming unresponsive after receiving a call (that I couldn't answer due to UI/Quake3 freezing).

The Maemo5 version is better than the Maemo6 version that is in the repositories. It has touchscreen mouse control and higher framerates on some stages..
 
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#439
Hate to be a pain but could someone please tell me how to setup the controls for quake3 so that I can get the mouse/accelorometer to be used to look around, at the moment it is tied to movement, perhaps it's a dumb question but Im an idiot at least I got it working without help though...
 
Posts: 100 | Thanked: 37 times | Joined on Feb 2010
#440
As I understood, omcfadde is working on it.

http://talk.maemo.org/showthread.php?t=46718&page=5
 

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