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2010-05-21
, 16:43
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Posts: 527 |
Thanked: 121 times |
Joined on Feb 2010
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#442
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2010-05-23
, 20:03
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Posts: 255 |
Thanked: 61 times |
Joined on Feb 2010
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#443
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2010-05-23
, 21:47
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Posts: 337 |
Thanked: 192 times |
Joined on Feb 2010
@ Atlanta
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#444
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The Following User Says Thank You to Deaconclgi For This Useful Post: | ||
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2010-05-26
, 14:50
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Posts: 147 |
Thanked: 78 times |
Joined on Dec 2009
@ Netherlands
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#446
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2010-05-30
, 15:05
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Posts: 417 |
Thanked: 200 times |
Joined on Apr 2010
@ Germany
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#447
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ioq3 1.36 linux-arm Mar 10 2010 ----- FS_Startup ----- Current search path: /home/user/.q3a/baseq3 /home/user/baseq3/pak1.pk3 (7 files) /home/user/baseq3/pak0.pk3 (3539 files) /home/user/baseq3 ---------------------- 3546 files in pk3 files execing default.cfg execing q3config.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_S3_s3tc not found ...using GL_ARB_multitexture ...GL_EXT_compiled_vertex_array not found ...GL_EXT_texture_filter_anisotropic not found ------------------ GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 530 GL_VERSION: OpenGL ES-CM 1.1 GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits) MODE: 3, 800 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "pulse". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x1a0c9f0 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading dll file ui. Sys_LoadDll(//baseq3/uiarm.so)... Sys_LoadDll(//baseq3/uiarm.so) failed: "//baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed: "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/baseq3/uiarm.so)... Sys_LoadDll(/home/user/baseq3/uiarm.so) failed: "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(ui) failed to load library Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm... Architecture doesn't have a bytecode compiler, using interpreter ui loaded in 1740352 bytes on the hunk ******************** ERROR: User Interface is version 3, expected 6 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 530 GL_VERSION: OpenGL ES-CM 1.1 GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits) MODE: 3, 800 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. Sys_LoadDll(//baseq3/uiarm.so)... Sys_LoadDll(//baseq3/uiarm.so) failed: "//baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed: "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/baseq3/uiarm.so)... Sys_LoadDll(/home/user/baseq3/uiarm.so) failed: "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(ui) failed to load library Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm... Architecture doesn't have a bytecode compiler, using interpreter ui loaded in 1740352 bytes on the hunk ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- recursive error after: User Interface is version 3, expected 6
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2010-05-30
, 16:07
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Posts: 100 |
Thanked: 37 times |
Joined on Feb 2010
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#449
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2010-05-30
, 21:10
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#450
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To be honest Im happy with the autoaim for now, as Im worried the accelerometer will be too hard to play, but will keep an eye on the thread thanks