miniscalope
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2011-02-15
, 19:06
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Posts: 26 |
Thanked: 5 times |
Joined on Dec 2009
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#471
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2011-02-15
, 20:49
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#472
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2011-02-16
, 23:14
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Posts: 26 |
Thanked: 0 times |
Joined on Jan 2011
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#473
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2011-03-10
, 04:31
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Posts: 35 |
Thanked: 33 times |
Joined on Feb 2010
@ North America
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#474
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All the channels are emulated; the quality is not on par with desktop emulators though (a lot of stuff has been simplified/removed from drpocketsnes). As for the missing samples you might want to try the cmd line version of the emulator and play with sample rates / buffer sizes.
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2011-03-10
, 07:07
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Banned |
Posts: 726 |
Thanked: 497 times |
Joined on Aug 2010
@ Gravesend, UK
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#475
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2011-03-10
, 21:23
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#476
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2011-03-11
, 00:23
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Banned |
Posts: 726 |
Thanked: 497 times |
Joined on Aug 2010
@ Gravesend, UK
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#477
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2011-03-11
, 00:30
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Banned |
Posts: 726 |
Thanked: 497 times |
Joined on Aug 2010
@ Gravesend, UK
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#478
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2011-03-11
, 01:33
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#479
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it does _sound_ like a renderer bug, very regular - when certain notes are hit it is always the same note that is incorrectly reproduced, not really a sample or buffer issue.
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2011-03-23
, 18:03
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Posts: 66 |
Thanked: 12 times |
Joined on Feb 2011
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#480
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Tags |
drnoksnes, emulator, games, snes, zeemote |
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