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2009-04-10
, 09:28
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#42
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What a load of ****.
Have a stylus-driven option and a finger-driven option.
just look at all the webpages and stuff that have mouseover events. how do you trigger stuff like that with a stylus or finger?!
Anyway, besides the obvious processor improvement, it seems that Nokia is running away from me and into the arms of the trendy. My kid doesn't even finger paint any more, why the f*ck should I?
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2009-04-10
, 12:15
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#43
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And the kids of our kids will use a touchscreen table to play with finger painting, play RTS, and compose music. No worries...
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2009-04-10
, 12:59
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#44
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2009-04-10
, 13:08
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#45
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Not necessarily so. Of course, maybe that will be an option, but as 'hand' based (touchscreen falls here) is limited in so many ways, it will likely never be an only input option (I challenge you to a finger input vs mouse controlled RTS contest any day). That's why today even on the desktop you have complementary use of keyboard and mice. You could do ALL your tasks with either, but there are inputs at which spatial sucks, and there are inputs for which informational input sucks. And we don't have finger-on-screen as it would suck in just too many ways even if we limit the use-case scenarions for it as a mouse replacement.
Personally, I would prefer a currently non-existant hybrid approach, very similar to the mouse+keboard duality - optimize for finger and stylus SIMULTANEOUSLY, and not exclusively. For example, simple music player controls - stop, play, next, volume are likely 'fire and forget' style single actions, which are likely to be used with fingers. OTOH I *don't* want to muck through text, advanced settings, file dialogs with a finger based input. I understand the need for continuity BUT I think UI designers calculate people to be more inert, lazy, unwilling to learn to interact than they really are (and are thus creating a self-fulfilling prophecy). As you could've guessed by now, I'm in the stylus camp and rarely use finger input except for the most basic tasks.
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2009-04-10
, 13:24
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#47
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2009-04-10
, 13:32
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Posts: 2,427 |
Thanked: 2,986 times |
Joined on Dec 2007
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#48
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Oh my god! "stylus envy"... why don't I ever come up with these phrases!?
I'll have to remember this, it's really cool.
Thx for making my week.
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2009-04-10
, 19:25
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#49
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Correct me if I'm wrong here, but isn't that one of the big appeals that Maemo and the tablets have always had; the only difference was anything that was GNOME/GTK, instead of now anything that's QT, so I don't really see how this a "Game changing" development or is going to make native app building any better or worse in theory... I haven't used both extensively, but the impression I get is that QT is much more mature and broad than GTK, but that really doesn't change the fact that both provide the idea of "you can develop natively regardless of your IS devel environment and port anywhere else with a re-compile"; after all, a huge chunk of the apps we have on the tablets right now are simply native Linux apps that have been recompiled for ARM using the Maemo SDK...
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2009-04-10
, 22:40
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#50
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Tags |
dismantle, fremantle, fremantle summary, kate alhola, kool-aid, no soup for you, presentation, to sylus or not to stylus |
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There are 2 requirements:
1) Device static attached or with minimal vibration; does not necessary imply user is not in motion. The OS can take into account the user is performing a certain task therefore be more fault tolerant. This is what a touchscreen UI for finger already does while one for stylus is much more akin to desktop UI allowing less fault tolerant but also less false positives. A good balance between the 2 is necessary.
2) The buttons need to be big enough; optimal usage of screen. Personally, I found this to be much more fault tolerant than stylus. Potential obvious disadvantage is less available screen size whereas potentional advantage of that is less noise for user. Using HIG and consistency can get you already very far in this regard.
With iPod player on iPod touch this is the case. With pages optimized for iPhone this is the case. With pages optimized for T9 (Opera, Skyfire) this is the case. With pages optimized for desktop browsers this is not the case. I'm not sure if an interface like Canola would suffice, but I'd bet the designers did a damn hard job trying so.
Whether I'd use my N810, iPod touch or E71 I could use either of these to check RSS feeds while walking because their interface is good enough for performing this. Same for e-mail.
What you say was true for N8x0 and 770. The new direction is 24/7 connectivity, outside, mobile, and touchscreen for finger with a usage somewhere between smartphones and netbooks. For portable inside/static we also have stuff like laptops and netbooks. However you don't grab those out of your pockets while waiting in the grocery store. You can do that with your smartphone. Or N8x0.
There are specific situations where T9 is best. There are situations where a combination of T9 and slide out keyboard is best. There are situations where an external BlueTooth keyboard is best. There are situations where stylus is best. And there are situations where finger is best. There are a lot of reasons why one is better than the other, but it isn't true one is irrelevant and useless. Which appears to be what you're trying to argue.
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