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#41
Originally Posted by Flandry View Post
The original quote was "Everyone would benefit in Nokia sponsoring/buying/supporting a port of SIO2 to Maemo." That's clearly not true. Resources are always limited, and how they are allocated is relevant. Since you asked, more productive uses for the resources would be to extend and complete core functionality and bring Ovi Maps to feature parity with Symbian, to name a couple.
How limited are they, since you're in the know. And why is Ovi Maps given more resources than other sections?

You're confusing Nokia and maemo, and it seems to be the origin of a lot of your complaints being expressed here. Just because i have ported some old games and an emulator to Maemo doesn't mean that's what Nokia is focused on. Nokia didn't sponsor the games in Extras.
From Nokia came Maemo. I'd quickly state that I'd rather avoid a semantics-laden discussion because it will solve nothing, educate nobody. And "my complaints" (vague) are?

I would be interested in hearing that, but that's probably a question for the Nokia forum.
As would I. Thus I ask, I discuss, I participate in this community for almost 3 years, two devices, on the cusp of a third.

Since we're all speaking for ourselves, i was just wondering: what have you, in your far-sightedness, done for Maemo recently?
I'd rather take this as a serious question and not assume that you're just being smug. What have I done... I've been a twice over customer to begin with.

I mean... seriously. Do I have to do something? Is that what you're insinuating only to me and nobody else? I'd rather you specifically answer this question because as it stands, it has no bearing on my comments.

As far as short-sightedness, the amount of dedication of resources to emulators is epic. I see it, I have no use for it - same as you have no use for something a tad bit more modern it seems - and you wish to call me out about my contributions?

Why does it always seem to go personal with ANY type of observations that counter what the masses here agree upon? If you don't like the N900, en mass "Go buy an iPhone..." is chanted. That's not exactly welcoming nor friendly.

Remember, this is maemo.org, the community for promoting and developing for Maemo. Opinions are great but don't compile very well.
Support the technology I compile in, and I'll play along other than just offering an opinion. Until Flex/Flash/AS3 as well as .NET or even Java is supported, I'll have to remain a customer only. Not my fault the limitations are there.

Yeah, we're all agreed Nokia needs to get on the ball with Ovi. Just keep in mind that nobody here has any say in that. This is not a Nokia forum.
Last I checked, I can still voice those opinions... if they're agreed upon or not.

I don't see why anyone has any cause to oppose emulation.
Same as I thought about something as simple as MMS. But it happened. More opposition as opposed to support. Meh... it happens. One person's request is another mans whim to disregard; vice versa.

One of the great things about powerful computers is that they acquire the functionality of lesser systems by emulating them.
I still do not see the merits in having MAME on my phone. That's my opinion when there are other, greater issues with the phone/mobile computer that need to the sorted out to compete with other phones.

Sadly it seems like playing games from 1995 is more important than a phone with more features compared to others in the same price range.

Last edited by gerbick; 2010-01-26 at 17:58.
 

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#42
Originally Posted by Flandry View Post
The original quote was "Everyone would benefit in Nokia sponsoring/buying/supporting a port of SIO2 to Maemo." That's clearly not true. Resources are always limited, and how they are allocated is relevant.
Are you working for Nokia and have direct knowledge of the resources available to Maemo Devices division and their plans?
 
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#43
Originally Posted by Flandry View Post
The original quote was "Everyone would benefit in Nokia sponsoring/buying/supporting a port of SIO2 to Maemo." That's clearly not true. Resources are always limited, and how they are allocated is relevant. Since you asked, more productive uses for the resources would be to extend and complete core functionality and bring Ovi Maps to feature parity with Symbian, to name a couple.
...
Remember, this is maemo.org, the community for promoting and developing for Maemo. Opinions are great but don't compile very well.
And for me, it's clearly true Games are for fun, handy for showing off a platform and an important part for any marketing strategy if you want to reach a wider audience. Having a 3D game engine with games available would give a big boost to an otherwise still very small offering, at a price that IMHO might well be very affordable. Just take a look at the sold apps charts for the iPhone - games and entertainment mostly. For good or bad.

And about maemo.org: to walk the talk is always difficult for most people, just see the signal-to-noise ratio here The forum is especially prone to lengthy discussions at all levels of knowledge and experience...


Last but not least: I do not think it's appropriate to wield the moderator stick and ask others about their contributions while we are in a interesting and quite constructive discussion about the importance of platform elements. Otherwise we could as well attach CVs to each profile, yearly income, list of community projects and numbers of sold software. You "newcomer", you
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#44
btw. I´m not sure but i was one day browsing bugzilla and reading conversation where some Nokian said that Bounce is not even rendered at default resolution. SO I´m just pondering that is there any reason to run games with native resolution if frames rate drop too low. For me frame rate is far more important than resolution. I doubt that people see any difference on animation or moving when you lower resolution (e.g.640x360) on this screen.

.edit
I was wrong and it is rendered at native resolution.

Last edited by slender; 2010-01-27 at 11:57.
 
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#45
Originally Posted by slender View Post
btw. I´m not sure but i was one day browsing bugzilla and reading conversation where some Nokian said that Bounce is not even rendered at default resolution.
Not true, Bounce is rendered at native 800x480 resolution.
 
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#46
Originally Posted by Miika View Post
Not true, Bounce is rendered at native 800x480 resolution.
Sorry for that. I try to find bugzilla conversation about this.
 
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#47
Ok it was this.
https://bugs.maemo.org/show_bug.cgi?id=8017#c25
Maybe I understood it incorrectly.

.edit
Hah. "Probably"...so yeah
 
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#48
Originally Posted by twaelti View Post
And for me, it's clearly true Games are for fun, handy for showing off a platform and an important part for any marketing strategy if you want to reach a wider audience. Having a 3D game engine with games available would give a big boost to an otherwise still very small offering, at a price that IMHO might well be very affordable. Just take a look at the sold apps charts for the iPhone - games and entertainment mostly. For good or bad.
Note that Qt itself is looking at game-engine related things, animation, 3D, physics, etc (not necessarily from scratch). Now, what's the point of bringing in something based on unrelated libraries, when you can do all that natively/well integrated with an excellent toolkit you have ? Sure, this is probably Maemo 7 timeframe, but still, something to keep in mind.

Also, if there was a 3D engine that would 'philosophically' fit with Nokia well, it's something like Ogre, as it's a MIT/LGPL license, has already some Qt integration efforts, can be used on ALL Qt platforms, etc.

but the OpenGL blog part of labs many more interesting stuff...
http://labs.trolltech.com/blogs/2009...-coding-to-3d/
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#49
The point is that we could have a lot of good looking games in Maemo 5 in a short timeframe, lilke weeks or months, at an affordable price and with a low effort. One could probably finance such an effort using a minuscule part of the Maemo marketing budget (just think what adverts in The Times cost in comparison!)
Of course, in a mid- to longterm view, Qt/Orgre might well be the better philosophical way to go.
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#50
Originally Posted by twaelti View Post
The point is that we could have a lot of good looking games in Maemo 5 in a short timeframe, lilke weeks or months, at an affordable price and with a low effort. One could probably finance such an effort using a minuscule part of the Maemo marketing budget (just think what adverts in The Times cost in comparison!)
Of course, in a mid- to longterm view, Qt/Orgre might well be the better philosophical way to go.
I share the same view, of course there's Qt and some other solutions, but I would see a move like this more like a marketing effort of even a way to open the door to more and more developers from other platforms. 400+ games is a very reasonable number IMHO
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