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#41
Originally Posted by ysss View Post
Oh come on, let's put this in perspective.

For something that sells for $0.99 on competitor's platform (Angry bird with all level pack on AppStore, ALL FEES INCLUDED); Ovi sells it for $5.97 (3 level packs @$1.99).

ON TOP OF THAT, you may get charged $1.50 (yes, this itself is already more than the competition's total price) per item (or transaction?) because the appstore is only located in .fi.

This brings the total price more than 10x iPhone's price.
($5.97 + $4.50 = $10.47) vs $0.99

With markups that exorbitant, how can you not see that they're bloody expensive?
The whole paying 2 dollars per level on the N900 or 99 cents on the iPhone is simply due to competition and differences in userbase adoption of the hardware/OS. Different scenarios require different practices. People can complain all they want about it but in the end they get to choose whether to buy the app or not. Nobody forces them to buy the application, neither does anyone force them to own an N900 (which I personally think should've never been sold outside of maemo.org). But the Finland thing is BS.
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 
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#42
Originally Posted by pycage View Post
Ovi Store is located in Finland, so when you buy anything from it via credit card and you're not in Finland, your bank will charge you an international transaction fee. This may come as a surprise mostly to Americans because the other app stores sell from within the US.

When I was on Android, I also had to pay an international transaction fee when buying from Android market because I was in Germany and the market was selling from Switzerland.

Please consult your bank on transaction details before complaining about Ovi and whining here like $1 would ruin your life.
QFT.

Same apply for Steam store (you know, site with games ... steampowered.com) -- they say game is XY euros, but in reality there is always some "transaction fee" on receipt ...
 
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#43
Originally Posted by nightfire View Post
But man, complaining about $2.. or $5 game prices...
for a 50$ game, you're not charged an extra 20$ fee on purchasing, are you?!

paying around 3 dollars at a 7 dollar purchase is quite a lot and not acceptable, especially when its unannounced.

then again, it propably is an international transaction fee. so its ok, but they should have had a disclaimer clearly stating that extra money will be charged if you're purchasing from another country.


Originally Posted by Laughing Man View Post
The whole paying 2 dollars per level on the N900 or 99 cents on the iPhone is simply due to competition and differences in userbase adoption of the hardware/OS.
yes, but this hardly is an excuse to pay 10 times the price of another platform.

Last edited by msa; 2010-07-31 at 22:38.
 
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#44
I live in Argentina, ordered Panorama pro, and got a U$S 2 extra charge, nothing to do with Ovi, but for international transaction fees.

As somebody posted it out above, do your research.

And, I got an issue with Ovi, the first time the app wont download. Send then an email, and got a reply in a business day, so...

Last edited by esiravegna; 2010-07-31 at 22:45. Reason: typo
 
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#45
also its not like they had to rebuild the entire game for n900. the game already existed which means the cost of getting the game ported to maemo would have been significantly smaller.

if anything it should cost more on iphone as thats wer all the work was put in initially!
 
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#46
Originally Posted by esiravegna View Post
I live in Argentina, ordered Panorama pro, and got a U$S 2 extra charge, nothing to do with Ovi, but for international transaction fees.

As somebody posted it out above, do your research.

And, I got an issue with Ovi, the first time the app wont download. Send then an email, and got a reply in a business day, so...
How did you know about the $2 charge?
Was it notified before you made the payment?

Originally Posted by kevinm2k View Post
also its not like they had to rebuild the entire game for n900. the game already existed which means the cost of getting the game ported to maemo would have been significantly smaller.

if anything it should cost more on iphone as thats wer all the work was put in initially!
Well, they could've plotted this platform in the initial planning & costing, so you can't allocate the development cost to a single\just the first target platform. That's just how software works; the more platforms\audience you can reach, then the more you can divide your development costs to.

Btw, knowing about a supplier's costing information doesn't lower its price. It just give you a weapon for bargaining.
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#47
Originally Posted by ysss View Post
How did you know about the $2 charge?
Was it notified before you made the payment?
[snip]
I can answer only first part -- transaction fee is noted on creditcard status, usually added to original amount but it's not unusual to have 2 charges, one for original amount and other for transaction fee.

When paying with credit card there is usually note "additional charges may apply" and in case of non-US residents buying in US that's almost always (pr0n sites beeing honorable exceptions )

EDIT: I don't wanna defend Ovi store (I'm actually unsucessfuly trying to install Intinctiv -- can't get download link .... geez), but OP complaint is "clear case", nothing special ...

Last edited by sponka; 2010-07-31 at 23:26.
 

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#48
Can't say I'm fond of OVI, but I have bought 3 applications and didn't have any extra charges (international or other).

My friendly advice is to check how much you pay yearly for charges and if they are substantial chose another company which has a yearly fixed price.
 
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#49
Originally Posted by kevinm2k View Post
also its not like they had to rebuild the entire game for n900. the game already existed which means the cost of getting the game ported to maemo would have been significantly smaller.

if anything it should cost more on iphone as thats wer all the work was put in initially!
Porting costs time... which equates to money. I'm porting a C# app to AS3 and you know what? I'm getting paid more than the first time I developed this app.

Why? Because porting for this client is gonna take me 5-6 months whereas original development was only 3-4 months. Extra time for QA, development above limitations I run into and other portions is what drove the price up.

I'd suggest that you do some research before making statements as such.

Now... why does it cost more on the N900? Tons of variables. But I'm willing to bet money that it boils down to one thing... number of potential sells and the size of the audience.

So... if it's 10x the cost, perhaps it means the audience is 10x lesser. Something to speculate about.
 

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#50
It's probably a combination of budget costs, monetary unit fluctuations and projections. Ultimately, does it really matter? If it's more expensive than the iPhone but you GET it, do you complain or do would you rather they didn't even make it available?

As I often say: My problem is AVAILABILITY and SUPPORT. Cost is worthwhile if you can rely on getting both availability and support to make the cost worth it. If Nokia makes accessories but they're expensive--it might still not matter to me because, HEY! At least I can GET that accessory for that device that I preferred, even if the other product's accessory is cheaper. Same for software. It's not entirely fair, but it's not worth complaining about.

Why don't YOU make an Angry Birds-like game... an original made for the N900 and compete on pure features, quality and price? Not saying that as a rhetorical slap-in-the-face. I'm just suggesting that if someone here can do better, go for it! I'm sure folks will EASILY pay half the price for your game even if it's only half as good. Why not try?
 

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