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Posts: 161 | Thanked: 43 times | Joined on Apr 2010 @ Worcester
#531
Originally Posted by Nemesis82 View Post
Accelemymote work like a charme. Super Mario 64 is really enjoyable with it. Its like using an analog pad.

No one tried some other race games?
Thanks for the tip mate, I was always suspicious of the accelerometer but you are right, it really is just like using the analog pad.

I have tried some racers for you, unfortunately Star Wars Pod racer has too many graphical issues to be at all playable but somewhat amazingly F-1 World Grand Prix and F-Zero X work near flawlessly.

Both are superb games too.
 
Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#532
Originally Posted by devensega View Post
F-1 World Grand Prix and F-Zero X work near flawlessly.

Both are superb games too.
Thanx! i give F1 a try!

Last edited by Nemesis82; 2010-07-12 at 01:48.
 
Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#533
Originally Posted by yodawg View Post
how did u get ur accelemymote to work?
i had it runnin in the background and typed xterm stuff control
and i changed from -2 to 0 but i couldnt get it to work

how is it to control exactly in 3d with it?
I have simply installed Accelemymote and i had running it in background. Then i have mapped the axis as explained in the first page.

After a little practice you will be able to play 3D games without problem. Just taken first 10 stars at super mario in 1 hour. It's a little too much sensible but it's like using an analog stick


P.S. Ops, sorry for double post!!
 
Posts: 51 | Thanked: 63 times | Joined on May 2010
#534
Originally Posted by IzzehO View Post
Select config from that screen. Or from the main window select in Settings: Input Settings.
Thanks for that - knew I must have misread something the first time. Everything is working now.
 
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#535
jeremy mcgrath motox works fairly fast
destruction derby is slow
rush 2049 is nearly full speed!
MK64 - full speed

@ 1.15GHZ
 
Airtux's Avatar
Posts: 133 | Thanked: 51 times | Joined on Jul 2010 @ Swiss
#536
Hello, i am new to this forum, tank you for this emulator! good job! your emulator is very nice,

Es that there will be update for plugins? sorry for my bad english i am french.

Thank You.
 
Posts: 180 | Thanked: 5 times | Joined on Mar 2010
#537
I instaled n64 emualtor for first time on my non overclocked n900 whicj I probably will never overclock anyways. Super mario 64 runs great with the config file downloaded on the first page that IzzehO provided.

I was thinking about enable sound in the config menu now isnt there any settings in there to adjust that will lower the sound quality which is fine by me but improve performance some? If so which settings? Thanks.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#538
Originally Posted by Airtux View Post
Es that there will be update for plugins? sorry for my bad english i am french.
Yep. There is a good chance they will improve over time.

Originally Posted by pctek View Post
I was thinking about enable sound in the config menu now isnt there any settings in there to adjust that will lower the sound quality which is fine by me but improve performance some? If so which settings? Thanks.
Funnily enough, sound isn't actually the reason for bad sound in the emulator. The issue is that it has to be generated in real time as its sent by the game. So if the CPU is already being worked out it will stutter no matter how optimized the sound is.

To enable sound in general just open the Configuration and for Audio in the plugin section select jttl_audio from the drop down menu.
 
Posts: 180 | Thanked: 5 times | Joined on Mar 2010
#539
Originally Posted by IzzehO View Post
Yep. There is a good chance they will improve over time.



Funnily enough, sound isn't actually the reason for bad sound in the emulator. The issue is that it has to be generated in real time as its sent by the game. So if the CPU is already being worked out it will stutter no matter how optimized the sound is.

To enable sound in general just open the Configuration and for Audio in the plugin section select jttl_audio from the drop down menu.
So if this is the case then waht needs to happen for the sound to be enable without the sound issues? Is it overclocking the n900 or waiting for the emulator to be improved somehow?
 
Posts: 113 | Thanked: 22 times | Joined on Feb 2010 @ Venezuela
#540
Originally Posted by Nemesis82 View Post
I have simply installed Accelemymote and i had running it in background. Then i have mapped the axis as explained in the first page.

After a little practice you will be able to play 3D games without problem. Just taken first 10 stars at super mario in 1 hour. It's a little too much sensible but it's like using an analog stick
i still haven't figured out how it works, i installed accelemymote and rebooted, had it in background when i ran the emulator, selected input config from options and clicked everywhere waiting for it to show up like 1st page said xD but got nothing, some help would be gratly apprecieted as always.

also, i was wondering if the editting the controls in the UI for the blight.config files work? like when the N64 control shows and you can assign the buttons? i wanted to try but i was afraid it would screw things over as i have had so many problems with my emu :P
 
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