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Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#51
Originally Posted by Addison View Post
I thought perhaps that changes were necessary in the Advanced settings to lower the sound emulation.

Unfortunately, I don't have a clue as to what the gus rates, IRQ settings, Mixers, Oplmode, and Oplrate work.

I was hoping someone could give me a hand on this.

You sure you're not getting any sounds skips whatsoever at that cycle speed, Push?

Thanks for looking into this for me.
I also have the game running with frameskip 2 and fullscreen false which probably doesn't matter.

Here's one thing to try. I found a setting on the Advanced screen of RubyBox that helps smooth out the music and sounds in some games. Change the 'mixer prebuffer' setting. Crank that baby up from the default of 20 to 400! It seems to help those sound stutters and allows you with certain games to increase the 'cycles' setting up a bit too and still continue getting good sound. With some games though if you set 'cycles' up too high you get the weird effect of music slowing down with lots of screen animation and then speeding back up when the animation slows down. Play with it a bit and see if it helps. With Pools of Darkness just now I was able to put 'cycles' to 800 and still get good sound.

Last edited by Pushwall; 2008-03-28 at 01:57.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#52
Hey Push, I'm not getting close to the same results on my end like you're stating, even with your 'mixer prebuffer' suggestion which I was hoping would work.

I'm basically running on a fresh OS 2008 except for Dosbox, Xkbd, Evince, Emelfm2, and Scumm.

Yeah, I know, I really need to read up on a few threads and actually learn how to use this piece.

But anyway, could you just post your dosbox.conf file, like the whole chilli cheese dog so I can see what I'm missing on this?

Thanks again dude!

I'd really like to make up the favor with you someday for looking into this for me.

Tell you what, if you ever decide to move and need some help from a real man to lift heavy stuff out of your house and all of that crap you have in your basement.......
I'll call one of my friends to give you a hand.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#53
RubyBox stores game settings in /home/user/.rubybox. You can share these files with others. You only need to change the path to executable from settings. Would you like to have an import/export of game settings feature in RubyBox? Maybe even make it online based so you could share/fetch settings for your favorite game easily?
 

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Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#54
Yes and most definitely yes! That would rock, ukki!
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#55
New RubyBox release. Changed icon to more girly one and fixed the 26px icon in control file. Added ability to share game settings with other RubyBox users. I made this update/online service today in one night so it's a very quick hack and needs testing.

rubybox_0.2.2.deb

Go to preferences (use menu button):

address: nakkiboso.com
nickname: your nick

Press ok and import/export buttons should become active. After that, you can (in theory at least) export games by selecting them and clicking export. If you make changes to a game, clicking export updates the settings and doesn't create a new entry. Importing is easy too. Just add a new game as usual, but only enter game name and select executable and save. Select the just added game and press import. If someone has exported settings for that game, it should load them. If there are multiple hits, you can select the one you want from a dropdown menu. It's hard to test is alone with only few games so all you hardcore tablet dosboxers please give it a shot.

Last edited by ukki; 2008-03-30 at 20:07.
 

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Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#56
ukki I think it was a long day at work since I can't figure out how to make this work. Probably simple and I'm not seeing it. I click on settings in RubyBox but don't see anywhere to input address or nickname in basic or advance settings screen. Am I in the wrong place? I see the greyed out import export buttons but can't figure out how to make them active. BTW I like that girly icon!
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#57
Originally Posted by Pushwall View Post
ukki I think it was a long day at work since I can't figure out how to make this work. Probably simple and I'm not seeing it. I click on settings in RubyBox but don't see anywhere to input address or nickname in basic or advance settings screen. Am I in the wrong place? I see the greyed out import export buttons but can't figure out how to make them active. BTW I like that girly icon!
Press the menu button for menu or unfullscreen the window and click on the title bar.
 

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Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#58
Thanks, works great on both an export and import test. One minor issue,...I did an export of the game "Pharoah's Tomb". I then added a new game called "Pharoah" with the same executable, saved it, and did an import. It worked fine importing all the settings but renamed my new game from "Pharoah" to "Pharoah's Tomb". Any way for it to keep the name that I named it with? Overall though, this will be a very useful feature if we can get more users to use RubyBox and update the database.

One request.....would it be possible to sort the game names alphabetically? Right now it seems to put them in random order and with all the games I'm getting in there I'm having a hard time finding them. I'll save my request for Group headings for later.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#59
Originally Posted by Pushwall View Post
Thanks, works great on both an export and import test. One minor issue,...I did an export of the game "Pharoah's Tomb". I then added a new game called "Pharoah" with the same executable, saved it, and did an import. It worked fine importing all the settings but renamed my new game from "Pharoah" to "Pharoah's Tomb". Any way for it to keep the name that I named it with?
Sure it's possible. I replace the path when importing so I can also replace the name. But don't you think some users would also like to use the name from the exported file? When it changes the name, you can change it back, save and remove the old one.

Originally Posted by Pushwall View Post
One request.....would it be possible to sort the game names alphabetically?
Sure.

Originally Posted by Pushwall View Post
I'll save my request for Group headings for later.
Completely ignored this for now
 

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Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#60
Originally Posted by ukki View Post
Sure it's possible. I replace the path when importing so I can also replace the name. But don't you think some users would also like to use the name from the exported file? When it changes the name, you can change it back, save and remove the old one.
Good point. Now that I think about it, it's a good feature to have. I can quickly name my game with 1 character, put in the executable file name, save it, do the import and I'm done in a flash. So please keep it as it is and don't change it. I like it!
 
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