ukki
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2008-02-29
, 23:20
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Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
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#51
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The Following User Says Thank You to ukki For This Useful Post: | ||
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2008-02-29
, 23:27
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Posts: 481 |
Thanked: 190 times |
Joined on Feb 2006
@ Salem, OR
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#52
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2008-03-01
, 00:04
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Posts: 373 |
Thanked: 110 times |
Joined on Jul 2007
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#54
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2008-03-01
, 00:13
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Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
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#55
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The Following User Says Thank You to ukki For This Useful Post: | ||
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2008-03-01
, 01:54
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Posts: 72 |
Thanked: 8 times |
Joined on Oct 2006
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#56
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Of all the 'shooters' I ever played, this one was truly a good time. The humour, the animation, it was the peak for me after the clever qualities of Doom. Quake and some of the others just didn't thrill me.
...One other that gave me a thoroughly good laugh was Shadow Warrior.
The comedy narrative was excellent and they played with a few unique effects like the bumble bees and game in game elements...
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2008-03-01
, 03:57
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Posts: 24 |
Thanked: 1 time |
Joined on Oct 2007
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#57
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2008-03-01
, 14:12
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Posts: 122 |
Thanked: 34 times |
Joined on Oct 2007
@ Eastern Ontario, Canada
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#59
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Similar experience here:-)
IIRC Shadow Warrior (the successor of D3D) used a slightly updated D3D game engine.
I don't remember which features were actually updated,
but it was something regarding movement or perspectives.
Don't forget the killer rabbits;-)
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2008-03-01
, 19:23
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Posts: 373 |
Thanked: 110 times |
Joined on Jul 2007
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#60
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