Hariainm's Avatar
Posts: 485 | Thanked: 708 times | Joined on Feb 2010 @ Galiza
#661
Originally Posted by AGui View Post
Isn't it exactly what I suggested ? But to code together, you need to access the code...
Well, you have this (quite outdated) source. I think is from 0.2.0, last commit is from March 2012.
http://bitbucket.org/elemental/emumaster/

Elemental, maybe you can update the source to at least 0.3.0 ?

EDIT: As elemental said in the following post, source it's from 0.3.0 version.
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Last edited by Hariainm; 2013-02-21 at 00:31.
 
Posts: 314 | Thanked: 567 times | Joined on Oct 2011
#662
It's already 0.3.0
look at src/base/configuration.cpp
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Posts: 415 | Thanked: 161 times | Joined on Apr 2010 @ San Francisco, CA
#663
Originally Posted by elemental View Post
I have bad news for all of you, sorry.
I decided to not release 0.4.0 version, because of the following reasons:
- I started completely new, fresh project of EmuMaster
- some work is still needed for 0.4.0 to be complete (perfect)
- people would start sending bugs, thus stopping me with new development
- I would be forced to develop two branches of project and I have not enough time for this

Why I decided to start completely new EmuMaster ?
I had some stunning ideas for long time in my head.
It's hard to implement most of them in the current architecture.
This ideas really makes huge difference.
I don't want to reveal the features I want to implement.
The only thing that I can say now:
- it uses Qt5
- it will be cross platform Linux, Meego, Windows, Android(hopefully with Qt5.1), and others
- of course saved data will be interchangeable between platforms
- much better compatibility
- much, much faster
- it addresses most of the issues of old project: e.g. no more save-state incompatibilities - it will be automatically tested
- many, many, many new features
- I keep a list of your requests and ideas for new version of EmuMaster and I covered most of them in new version, do not hesitate to tell me what you want more (but please do not send me requests for emulation of new consoles, I have plenty of them already)

I am very excited about current image of whole new project, but I don't expect to release it before this summer
But I am very commited to this project, as it is my best project ever and I will never give up on it. NEVER.
By Windows you mean WP8?
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#664
elemental, will you update source code to unfinished 0.4 version?
 
Posts: 314 | Thanked: 567 times | Joined on Oct 2011
#665
Originally Posted by automagic68 View Post
By Windows you mean WP8?
Of course not, I mean desktop Windows, there is no chance for WP8 version.
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#666
I'm one of the folks running the beta 0.4.0 build that you sent out via email for testing.

I understand and support your decision to not release the final 0.4.0 version update so you can prioritize your development time.

However, I was hoping that there would be something we could update to that would allow us to run Emumaster without the large BETA text in all four screen quadrants during gameplay.

Is there an interim package of the beta without the "BETA" text on screen that you could make available without support?

Or would we be better off downgrading to the older non-Beta version?
 

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#667
It's better to downgrade, sorry.
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#668
Originally Posted by elemental View Post
It's better to downgrade, sorry.
Please @elemental, do you know why appear this on the screen when I try to get play a game "the emulated system is not responding, the application is going to shutdown", some help for me, I'm trying to run Nascar Rumble"" Thanks
 
Posts: 6 | Thanked: 0 times | Joined on Feb 2013
#669
Yo PPL!
This is one of the best emulators i have seen till date. The games run smoothly and well elemental you should code this for windows 8, Trust me it will be a great hit! Also is there going to be a NDS emulator coming up due to the many rumors going on about it coming soon on emumaster once again ITS AWESOME! And i know this has taken u a long time to code but i play all kinds of GBA games for as long as i remeber and its good so
Keep it up
RachTheAwesome
 
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Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#670
I don't think you'll ever see an NDS emulator on the N9. The CPU requirements are just not there. There was a working NDS emulator on the N900 and it only ran at like 1 frame every 5 seconds. The N9 CPU is not that much better so it would be pretty awful.

Elemental has already said he's stopped work on this iteration of Emumaster to work on a cross platform version, so you should be able to look for ward to it on Windows 8 at least.
 
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